Final Fantasy Versus XIII Official Discussion Thread

March 17, 2010 @ 17:51:37 PM
Post: 3682
Join Date: May 2006
Location: Brooklyn
started today but hoping to run through this game by early next week if i put in the hours...so far the camera is getting to me
March 17, 2010 @ 17:55:41 PM
Post: 6175
Join Date: Jul 2008
Location: Slovakia :3
started today but hoping to run through this game by early next week if i put in the hours...so far the camera is getting to me


ill buy your copy for 300 blinkyeyesblinkyeyesblinkyeyes

edit: euro

This post is hidden due to user account is no longer active or improper post content.

March 17, 2010 @ 19:24:41 PM
Post: 3682
Join Date: May 2006
Location: Brooklyn
posted in t5he wrong section lol
March 18, 2010 @ 05:18:22 AM
Post: 180
Join Date: Aug 2009
beat 3 gods so far so fun
March 18, 2010 @ 08:17:40 AM
March 18, 2010 @ 12:37:26 PM
Post: 1912
Join Date: Dec 2007
Location: NEW YORK.
Airship & World Map yesss

@KOEsher INSTAGRAM & TWITTER

April 02, 2010 @ 18:47:58 PM
Post: 1286
Join Date: Sep 2009
Dunno if anyone saw this but apparently the main character of FFversus XIII is homosexual.

"In an interview with Kotaku about Final Fantasy Versus XIII, director Tetsuya Nomura has revealed that protagonist Noctis is homosexual. "I wanted to make this game seem real world, modern, edgy and I feel having an openly homosexual character will help to give it these qualities", Nomura revealed seemingly quite casually when being questioned about the feel of the game and how it would differ from other titles in the FNC compilation.

Nomura also hinted that the game may involve encounters with extra-terrestrials and a covert plot to allow them to colonise the world, using alien-human hybrids as slaves, saying, "The X-Files were a huge influence on me when I was working on plot and story concepts". "Before we had worked out Noct's name we were calling him 'Fox'", he continued, a clear reference to X-Files protagonist Fox Mulder. "Not that I think David Duchovny or Mulder are gay, you know, I didn't take that from the show, I came up with it by myself."

It remains to be seen just to what extent the hit 90s show has impacted on the game, but Nomura's statements seem to indicate that it will be quite significant."

Source: http://finalfantasy-xiii.net/2010/03/31/nomura-kotaku-interview-noctis-is-gay.html
May 18, 2010 @ 18:32:14 PM
Post: 1979
Join Date: Jan 2008
Location: sydney
Originally posted by Inactive User
Will Square Enix's long-in-the-making Final Fantasy Versus XIII follow the lead of its predecessor and make the leap from the PS3 to the Xbox 360? Probably... err Square Enix is "looking into it," according to the company's president.

Yoichi Wada told attendees at an investors meeting today in Tokyo that, despite claims that the more action oriented Final Fantasy Versus XIII would be "PS3 only worldwide," the publisher may consider a multi-platform release. But there's some "looking into it" to be done, so don't expect an announcement of that sort until closer to the game's next major unveiling.

Hey, it only makes sense, considering the hundreds of thousands of copies of Final Fantasy XIII that Square Enix sold on the Xbox 360. It's just business, nothing personal.


good news

i hate exclusives

This post is hidden due to user account is no longer active or improper post content.

May 18, 2010 @ 19:10:03 PM
Post: 1979
Join Date: Jan 2008
Location: sydney
i'd buy it on the PS3 anyway

tho, if this shit was true, then that means the PS3 is yet to get an exclusive square enix game

This post is hidden due to user account is no longer active or improper post content.

May 19, 2010 @ 16:04:44 PM
Post: 6175
Join Date: Jul 2008
Location: Slovakia :3
good news

i hate exclusives


you like shitty rpg's then?...smfh

-FFvs13 will be delayed by another year
-It wont be open world anymore, DVD will guarantee its linearity
-It wont use full PS3 potential, the game will be shorter due to compression and limited xbox 360 dvd.
-No Japanese VA

fuck square seriously
May 19, 2010 @ 16:28:08 PM
Post: 1979
Join Date: Jan 2008
Location: sydney
yeah those points are fucked up, if it happens
i'd rather play games on ps3, so i'm hoping they don't limit this cos of the 360 limits

in anycase, its not confirmed on 360, they just looking into it

Originally posted by Inactive User
In the wake of the commotion that Hot’s comments caused earlier, he has now clarified his previous statements via…Twitter: “It seems the internet is getting excited. Versus on the Xbox? What was said at the investors meeting was only that until the official announcement is made everything about all titles is pending.”

3 posts are hidden due to user account is no longer active or improper post content.

June 23, 2010 @ 04:19:48 AM
Post: 6175
Join Date: Jul 2008
Location: Slovakia :3
http://www.andriasang.com/e/blog/2010/06/23/flying_get/

* The game's cloud effects use real physics calculations
* The world is an open field, and you can go everywhere except for the mountains
* The battles are seamless
* The game's encounter system is both random and symbol-based (meaning you can see enemies in advance). Hmm... what could this mean?
* The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
* You can destroy objects that you find on the road.
* The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
* The staff is excited about making the game.

MORE INFO:

The Versus screenshots show a fight with a weaponized Behemoth in a city.
Square Enix will be showing an unannounced title at TGS. Given the context, I think this means a Nomura game.
Nomura says that the Versus visual quality will improve even beyond what's shown in the new screenshots.
June 23, 2010 @ 04:32:51 AM
Post: 6175
Join Date: Jul 2008
Location: Slovakia :3
Nomura: Versus' graphics are unbelievable
Posted on June 23, 2010 by Nick



A notable no show from this year's E3 Expo was Final Fantasy Versus XIII, the highly anticipated next chapter in the Fabula Nova Cyrstallis series. Though Final Fantasy XIII hit Western shores earlier this year, Square Enix was mum on the PS3-exclusive follow up at the event last week.

Not to worry, though - the latest issue of Dengeki PlayStation confirms that fans will see more from the title soon at the upcoming Tokyo Game Show. The publication showed off a few new environments and teased a couple new features.

The highlight seems to be the game's new battle system. The encounter system uses a mix of random and visible encounters that are integrated seamlessly into the exploration aspect of the game. The graphics further enhance the combat, with Nomura confidently stating that most people will not believe there eyes when the see the high quality of the battles in action.

Additionally, Nomura states the team is improving the graphics before the game hits shelves. With the release of XIII off their plate, the team is going to work with renewed motivation.

Fans can look forward to seeing FFVSXII, as well as Parasite Eve 3rd Birthday and Agito XIII at TGS 2010, which is slated for Sept. 16 to Sept. 19.
June 23, 2010 @ 06:19:31 AM
Post: 1979
Join Date: Jan 2008
Location: sydney
crazy

the visuals are amazing, and its open world? smokeyface

honestly, i hope they keep this on the ps3, and try to pump out uncharted 2-level polish on the visuals


June 23, 2010 @ 08:59:25 AM
Post: 3522
Join Date: Jan 2009
Location: CT
^ this made my day
June 23, 2010 @ 09:03:16 AM
Post: 6175
Join Date: Jul 2008
Location: Slovakia :3
one more,damn



From Neogaf:

- All the screenshots in the interview are captured from the game running in real time.
- The movement of the clouds in the game are controlled by the physics engine in the game.
- The game employs an open field concept, so you can travel anywhere except into mountains.
- The encounter system is a mix of random and visible encounters? (Confusing point, the blog doesn't seem clear either.)
- Battles are seamless. The only loading in the game will occur when moving between very large areas. They're aiming for the ultimate in seamlessness.
- Objects along the paths of roads can be destroyed.
- Most people will not believe their eyes when they see the high quality of the battles in motion.
- The staff are highly motivated now.
- There will still be improvements and more polish on the visuals made, the visuals in the screens are the game running at the moment.
- You'll be able to use a car as promised. You can exit it and move on foot at any time as well.
- Enemies will be visible on the field, and while some enemies are wandering around, others will suddenly appear and surprise you. (This clarifies what the random and visible comment meant, and it also confirms that game will be similar to FFXII in that sense.)
- Nomura says they're planning for a big unveiling of Versus at some point, but he doesn't really give any deadline for it.

http://www.neogaf.com/forum/showthread.php?t=399165

More detailed info:

http://www.andriasang.com/e/blog/2010/06/23/nomura_on_ff_versus_xiii/

Most of the discussion focused on three new screenshots. It will be a bit tough to follow most of this summary without seeing the screens for yourself, but here are some textual descriptions.

* 1. A scene of main character Noctis standing on a cliff, looking out over a vast field, with a highway directly below, a desert clearing in the distance, and mountains in the far distance. The caption for this notes that you can walk as far as you can see.
* 2. A scene of Noctis standing in front of a gas station. In the caption for this scene, the magazine notes that one of the themes of the game is a "road movie."
* 3. A scene of Noctis facing off against a giant creature in a city-like scene. The visuals here look extremely modern -- you can see crosswalks and even bike lanes marked off on the road below. It looks like an in-game version of Tokyo, except for the giant beast.

The screens are all taken off real hardware, Nomura said. The game currently runs at the quality shown in the screens, said Nomura, and they'll be improving the visuals even further.

Not only are the screens real time, but they represent the perspective from which you'll play the game. The camera angle is for the most part what's shown in the screens -- from a third person view. They were originally considering switching to an overhead view when you moved into the outside world, but ended up keeping the the world as an open field in order to keep you close to the action.

Of course, actual screenshots will have menus and icons. According to Nomura, these bits were removed because they did not want to let details on the game out.

Nomura shared some details on a screen-by-screen basis.

Regarding the gasoline and field screen, Famitsu noted that the game's sky color is finely detailed. Nomura said first that they're using true physics calculations for the movement of the clouds. He also noted that it took the staff a while to determine the visual direction they would take with the game. They could do all sorts of different visual styles by changing such things as filters and sunlight color.

Regarding the field screenshot, Nomura said that the field is an "open field," meaning you can walk through "nearly everything" shown in the field screenshot except for the mountains. He also said, "If you want to go to the end, it's truly far."

Regarding the city scene with the beast, Nomura pointed out that the beast is a military-use behemoth. It has a giant sword on its back.

The city scene is actually a battle screen. Normally, it would have a command menu and other information.

The menus and prompts aren't all that's missing, though. Noctis is shown fighting the behemoth by himself. In the actual game, you'll fight as part of a party. The reason the party members aren't shown in the screen is because Square Enix has yet to officially reveal the weapons and clothing for these characters.

Famitsu noted of the battle scene, the "Shinjuku cityscape is real." The model for the area, said Nomura, is the surroundings of Square Enix's Shinjuku office, right down to the bicycle markings on the street.

The three areas shown in the screenshots are all connected. The screen with the field and the screen with the gasoline stand are from the same location. The field extends out from the rear of the gas stand. These two areas are located immediately outside the city depicted in the battle screenshot.

It all looks like a pretty large area for what appears to be the game's prologue location, Famitsu noted. No need to worry, though, as Nomura revealed that you'll have access to a car. You can board and disembark your car whenever you like. Take your car out into the field area, and you'll eventually approach the submerged area that was shown in past promotional trailers.

It looks like you'll encounter monsters out on the field. Some will be roaming about, with Nomura citing an example of a behemoth walking around on a hill in the distance. In other instances, monsters will appear quickly.

In this week's "Flying get" column, there was a bullet point about the game featuring both symbol and random encounters. I presume this is where these points come from. Nomura did not specially mention symbol and random encounters, though, so it may be a bit too hasty to picture an RPG-like system.

Asked if the field and battles will be seamless, meaning no loading or screen transitions, Nomura said that the battles will be for the most part seamless. When you move between large areas, and when there are event cut-ins, there may be some loading, although the staff is trying to make the game as seamless as possible.

The magazine closed off by asking Nomura when we can expect additional Versus XIII details. This is still a ways off, he said, but he added "We're making preparations for a big announcement."
June 23, 2010 @ 09:09:36 AM
Post: 6175
Join Date: Jul 2008
Location: Slovakia :3
isn't it possible to make me a threadstarter of this thread? please hero, it's my game, lol
June 23, 2010 @ 09:19:45 AM
Post: 3522
Join Date: Jan 2009
Location: CT

exclusive or not this is still gonna be one of the best games ever
June 23, 2010 @ 10:44:59 AM
Post: 737
Join Date: Feb 2010
Location: Ontario, Canada
oh shiiiiiiiiiiiiiiiiiiiiiiiit thanks for the updates! that screen looks badass.
June 30, 2010 @ 16:51:38 PM
Post: 639
Join Date: Feb 2010
Location: Maryland/NYC
thank you thank you thank you. i thought this game was dead.
July 01, 2010 @ 02:08:39 AM
Post: 4779
Join Date: Jun 2010
Location: Location
after beating FF13 makes me wanna get it.

I want to see the world burn

August 30, 2010 @ 05:15:48 AM
Post: 6175
Join Date: Jul 2008
Location: Slovakia :3

This post is hidden due to user account is no longer active or improper post content.

September 08, 2010 @ 00:10:46 AM
Post: 1979
Join Date: Jan 2008
Location: sydney
yeah just read that on his 3rd Birthday twitter account, and was like smokeyface
Please login first to reply.
x