Epic Games Showcases Its Updated Unreal Engine With 'Star Wars' Cut Scenes
Featuring real-time ray tracing and astonishing graphics.
Epic Games hosted a ‘State of Unreal’ presentation at the Game Developers Conference in San Francisco this week and blew audiences away with the improvements of its graphics engine. From real-time ray tracing to crazy realistic lizard aliens, the development team showcased their updated Unreal Engine in Star Wars cut scenes.
The team has utilized Nvidia’s RTX and Microsoft’s new DirectX Raytracing (DXR) API to make real-time ray available for other developers next year. The demonstration scene features the tech in action with various real-time light reflections, rendering and cinematic effects bouncing off stormtroopers and Captain Phasma.
Using 3Lateral’s so-called Meta Human Framework, the engine has given a massive upheaval to facial animations, using acclaimed actor Andy Serkis to demonstrate the photo-realistic digital alien. The graphics here are astonishing; small details like facial contortions and twitches help capture the creature’s lifelike movement, and his monologue is downright terrifying. Although the latter is only proof of concept, it proves what’s one day possible in the future of gaming.
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