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      <title>PlayStation Physical Discs Could Live On Past 2028, But Only for Games Released Before Then</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F07%2F06%2FSony-Still-Making-Physical-Discs-Games-Released-Before-2028-reports-rumors-1.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>Sony may have quietly offered publishers a narrow reprieve within its physical disc phaseout policy. According to a report by Game File, Sony sent a private message to PlayStation developers and publishers indicating that re-orders for existing physical disc titles will remain possible after January 2028, provided the game in question is released before that cut-off date.The distinction, if confirmed, matters in practice. Sony's PlayStation blog post on the phaseout stated that its discontinuation of physical disc production would have no impact on games already released or releasing before January 2028 in disc format, but the reported private message goes a step further, making explicit that re-ordering physical stock of those titles would remain an option beyond that date. The ordering process itself is expected to change following the transition, though Sony has not yet reportedly detailed how.The report arrives as Sony has already committed significant resources to winding down its disc manufacturing infrastructure. The company's disc factory in Salzburg, Austria is in the process of being repurposed to manufacture optical microlenses, a move that signals the phaseout is a structural shift rather than a reversible business decision. Against that backdrop, the reported re-order provision reads as a narrowly defined carve-out rather than any softening of Sony's broader direction.Sony has also reportedly indicated it will provide publishers with the opportunity to release new games at retail using digital codes, a mechanism that would preserve a physical retail presence for new titles without requiring disc production. No further details on that program have been shared at this stage. While the digital code option would address concerns about new releases being confined to Sony's online store ecosystem, the overall implications for game preservation and physical media collecting remain significant, with the loss of new disc-based releases expected to have lasting effects on the industry.Sony's physical disc production cut-off is slated for January 2028.</div><p><a href="https://hypebeast.com/2026/7/sony-still-making-physical-discs-games-released-before-2028-reports-rumors" title="PlayStation Physical Discs Could Live On Past 2028, But Only for Games Released Before Then" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Mon, 06 Jul 2026 10:47:20 +0000</pubDate>
      <link>https://hypebeast.com/2026/7/sony-still-making-physical-discs-games-released-before-2028-reports-rumors</link>
      <guid>https://hypebeast.com/?post=6749059</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F07%2F06%2FSony-Still-Making-Physical-Discs-Games-Released-Before-2028-reports-rumors-1.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><a href="https://hypebeast.com/tags/sony">Sony</a> may have quietly offered publishers a narrow reprieve within its <a href="https://hypebeast.com/2026/7/sony-to-stop-releasing-discs-playstation-games-january-2028">physical disc phaseout</a> policy. According to a report by <em><a href="https://www.gamefile.news/p/epic-leaker-settlement-playstation-fallout">Game File</a></em>, Sony sent a private message to <a href="https://hypebeast.com/tags/sony-playstation">PlayStation</a> developers and publishers indicating that re-orders for existing physical disc titles will remain possible after January 2028, provided the game in question is released before that cut-off date.</p><p>The distinction, if confirmed, matters in practice. Sony's PlayStation blog post on the phaseout stated that its discontinuation of physical disc production would have no impact on games already released or releasing before January 2028 in disc format, but the reported private message goes a step further, making explicit that re-ordering physical stock of those titles would remain an option beyond that date. The ordering process itself is expected to change following the transition, though Sony has not yet reportedly detailed how.</p><p>The report arrives as Sony has already committed significant resources to winding down its disc manufacturing infrastructure. The company's disc factory in Salzburg, Austria is in the process of being repurposed to manufacture optical microlenses, a move that signals the phaseout is a structural shift rather than a reversible business decision. Against that backdrop, the reported re-order provision reads as a narrowly defined carve-out rather than any softening of Sony's broader direction.</p><p>Sony has also reportedly indicated it will provide publishers with the opportunity to release new games at retail using digital codes, a mechanism that would preserve a physical retail presence for new titles without requiring disc production. No further details on that program have been shared at this stage. While the digital code option would address concerns about new releases being confined to Sony's online store ecosystem, the overall implications for game preservation and physical media collecting remain significant, with the loss of new disc-based releases expected to have lasting effects on the industry.</p><p>Sony's physical disc production cut-off is slated for January 2028.</p><p><a href="https://hypebeast.com/2026/7/sony-still-making-physical-discs-games-released-before-2028-reports-rumors" title="PlayStation Physical Discs Could Live On Past 2028, But Only for Games Released Before Then" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=10515" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=10515" />    </a></p>]]></content:encoded>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>End of an Era: PlayStation Is Retiring Physical Disc Production for All New Console Games in January 2028</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F07%2F02%2FSony-To-Stop-Releasing-Discs-playstation-Games-January-2028.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><p>Sony Interactive Entertainment has announced it will discontinue physical disc production for all new PlayStation console games starting January 2028New games released after that date will be available exclusively in digital formats through PlayStation Store and participating retailersGames released or scheduled to release before the January 2028 cutoff will still ship on disc as planned</p><div>Sony Interactive Entertainment has confirmed that PlayStation will stop producing physical game discs for all new console releases beginning January 2028, marking one of the most significant shifts in the platform's distribution strategy since it first embraced disc-based media. The announcement, made via the official PlayStation Blog by Senior Director of Content Communications Sid Shuman, positions the change as a response to long-running shifts in how players buy and access games.The transition applies exclusively to new games launching after the January 2028 cutoff, which will be sold in digital form only through PlayStation Store and at participating retailers. Titles already on shelves or scheduled to release before that date will remain unaffected, meaning existing disc-based libraries and any pre-2028 releases will continue to function as usual on compatible hardware. Sony has not addressed whether future PlayStation consoles will continue to include disc drives at all, leaving open questions about backward compatibility and long-term physical media playback.In its framing of the decision, Sony pointed to what it described as a natural progression, citing consumer preference for digital media as significantly outpacing physical discs and calling the shift a way to align more closely with how most of its community accesses and plays games today. Shuman emphasized that the move would allow the company to concentrate resources on innovating game access and preserving retail choice, though the announcement stopped short of detailing what those innovations might look like.The decision arrives alongside a broader industry drift that has been building for the better part of a decade. Sony had already tested the water with the PS5 Digital Edition, a disc-less version of its current-generation console released in 2020, while competitors have taken parallel steps, with Microsoft's Xbox Series S launching as a fully digital SKU and physical game production reportedly scaling back across major publishers. Sony also published a separate same-day update regarding the PlayStation Store for PS3 and PS Vita, though details of that announcement fall outside the scope of this piece.For collectors and preservationists, the timeline sets a firm horizon on an era of PlayStation physical media that began with the original PlayStation in 1994. The shift raises longer-term questions about Microsoft Xbox Series S Tag | Hypebeast - Fashion, Sneakers, Art, Design &amp; Culturegame ownership, resale markets, and archival access that Sony's announcement does not directly engage with, but which are likely to shape the conversation as the 2028 date approaches.</div><p><a href="https://hypebeast.com/2026/7/sony-to-stop-releasing-discs-playstation-games-january-2028" title="End of an Era: PlayStation Is Retiring Physical Disc Production for All New Console Games in January 2028" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Thu, 02 Jul 2026 07:12:03 +0000</pubDate>
      <link>https://hypebeast.com/2026/7/sony-to-stop-releasing-discs-playstation-games-january-2028</link>
      <guid>https://hypebeast.com/?post=6747638</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F07%2F02%2FSony-To-Stop-Releasing-Discs-playstation-Games-January-2028.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><p>Sony Interactive Entertainment has announced it will discontinue physical disc production for all new PlayStation console games starting January 2028New games released after that date will be available exclusively in digital formats through PlayStation Store and participating retailersGames released or scheduled to release before the January 2028 cutoff will still ship on disc as planned</p><p><a href="https://hypebeast.com/tags/SONY-interactive-entertainment">Sony Interactive Entertainment</a> has confirmed that <a href="https://hypebeast.com/tags/sony-playstation">PlayStation</a> will stop producing physical game discs for all new console releases beginning January 2028, marking one of the most significant shifts in the platform's distribution strategy since it first embraced disc-based media. The announcement, made via the official<a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/"> PlayStation Blog</a> by Senior Director of Content Communications Sid Shuman, positions the change as a response to long-running shifts in how players buy and access games.</p><p>The transition applies exclusively to new games launching after the January 2028 cutoff, which will be sold in digital form only through PlayStation Store and at participating retailers. Titles already on shelves or scheduled to release before that date will remain unaffected, meaning existing disc-based libraries and any pre-2028 releases will continue to function as usual on compatible hardware. Sony has not addressed whether future PlayStation consoles will continue to include disc drives at all, leaving open questions about backward compatibility and long-term physical media playback.</p><p>In its framing of the decision, Sony pointed to what it described as a natural progression, citing consumer preference for digital media as significantly outpacing physical discs and calling the shift a way to align more closely with how most of its community accesses and plays games today. Shuman emphasized that the move would allow the company to concentrate resources on innovating game access and preserving retail choice, though the announcement stopped short of detailing what those innovations might look like.</p><p>The decision arrives alongside a broader industry drift that has been building for the better part of a decade. Sony had already tested the water with the <a href="http://hypebeast.com/tags/sony-playstation-5">PS5</a> Digital Edition, a disc-less version of its current-generation console released in 2020, while competitors have taken parallel steps, with <a href="http://hypebeast.com/tags/microsoft-xbox-series-s">Microsoft's Xbox Series S</a> launching as a fully digital SKU and physical game production reportedly scaling back across major publishers. Sony also published a separate same-day update regarding the PlayStation Store for <a href="http://hypebeast.com/tags/sony-playstation-3">PS3</a> and PS Vita, though details of that announcement fall outside the scope of this piece.</p><p>For collectors and preservationists, the timeline sets a firm horizon on an era of PlayStation physical media that began with the original PlayStation in 1994. The shift raises longer-term questions about <a class="appsElementsLinkPreviewBaseTitle" href="http://hypebeast.com/tags/microsoft-xbox-series-s" target="_blank" rel="noopener noreferrer" data-url="http://hypebeast.com/tags/microsoft-xbox-series-s" aria-label="Microsoft Xbox Series S Tag | Hypebeast - Fashion, Sneakers, Art, Design &amp; Culture">Microsoft Xbox Series S Tag | Hypebeast - Fashion, Sneakers, Art, Design &amp; Culture</a>game ownership, resale markets, and archival access that Sony's announcement does not directly engage with, but which are likely to shape the conversation as the 2028 date approaches.</p><p><a href="https://hypebeast.com/2026/7/sony-to-stop-releasing-discs-playstation-games-january-2028" title="End of an Era: PlayStation Is Retiring Physical Disc Production for All New Console Games in January 2028" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=68145" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=68145" />    </a></p>]]></content:encoded>
      <slash:comments>0</slash:comments>
    </item>
    <item>
      <title>The Pokémon Company International Reveals 30th Celebration Trading Card Expansion Lineup</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F30%2Fthe-pokemon-company-international-reveals-30th-celebration-trading-card-expansion-lineup-000.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><p>The Pokémon Company International has officially unveiled the product lineup for the upcoming Pokémon Trading Card Game (TCG): 30th Celebration expansion Commemorating three decades of the iconic tabletop card game, the special set is composed entirely of premium foil cardsThe expansion introduces an all-new card rarity tier titled "Futuristic rare," boasting vibrant aesthetics illustrated by renowned Japanese artist YOSHIROTTEN</p><div>The Pokémon Company International has officially pulled back the curtain on its full introductory product slate for the highly anticipated Pokémon Trading Card Game (TCG): 30th Celebration expansion. Slated to arrive at participating global retailers in mid-September, the monumental anniversary collection honors three decades of trading card history by delivering a completely holographic master set alongside innovative visual rarities and structural throwbacks designed to excite collectors and competitive players alike.The structural foundation of the 30th Celebration expansion introduces several unprecedented shifts to the standard TCG formula. Most notably, the collection is configured as an "all-foil" set, ensuring every single pulled card features holographic engineering. The set will also pioneer a brand-new mechanical and visual classification called "Futuristic rare," featuring surreal, neon-infused graphic treatments illustrated by celebrated Japanese digital artist YOSHIROTTEN. To anchor the anniversary theme in the franchise's mascot, every single 30th Celebration booster pack is guaranteed to contain at least one of 30 unique, highly collectible Pikachu rare cards, showcasing the Electric-type Pokémon across varying beautifully illustrated daytime and nighttime environments. Nostalgia-focused collectors can also look forward to tracking down 30 iconic, historically significant classic cards making a direct return to the layout.The initial tabletop product wave launching on September 16 covers a vast array of collection styles. The flagship Elite Trainer Box will include nine expansion booster packs, gameplay accessories, and an exclusive illustration rare-style promo card featuring Nidorina—with a specialized Pokémon Center Elite Trainer Box version scaling up to include 11 booster packs. For fans looking to decorate their spaces or electronics, the Poster Collection bundles three booster packs with legendary Kanto bird promos (Articuno, Zapdos, and Moltres) and a double-sided master poster, while the Tech Sticker Collection packages three booster packs with an Alolan Exeggutor or Lucario foil promo card alongside matching technical decal sheets.Competitive players looking to instantly upgrade their decks will be directed toward the Pokémon ex Boxes, which contain four booster packs alongside a standard and an oversized jumbo promo card highlighting either Sylveon ex or Greninja ex. Rounding out the opening wave is the lean Knock Out Collection, containing two booster packs, a foil Eevee promo card, and a custom commemorative coin. The Pokémon Company has confirmed that additional products—including specialized booster bundles, all-foil theme decks led by Espeon ex and Umbreon ex, and a premium figure collection featuring Mew or Mewtwo—will continue rolling out onto retail shelves through the remainder of the 2026 holiday calendar.The physical edition of the Pokémon Trading Card Game (TCG): 30th Celebration expansion will launch simultaneously across global markets on September 16, 2026. Digital-first players will receive early access to collect, trade, and battle with the entire set beginning September 15, 2026, at 10:00 AM PDT via the official Pokémon TCG Live application supported on iOS, Android, macOS, and Windows platforms.</div><p><a href="https://hypebeast.com/2026/6/the-pokemon-company-international-reveals-30th-celebration-trading-card-expansion-lineup" title="The Pokémon Company International Reveals 30th Celebration Trading Card Expansion Lineup" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Tue, 30 Jun 2026 23:04:56 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/the-pokemon-company-international-reveals-30th-celebration-trading-card-expansion-lineup</link>
      <guid>https://hypebeast.com/?post=6746960</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F30%2Fthe-pokemon-company-international-reveals-30th-celebration-trading-card-expansion-lineup-000.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><p>The Pokémon Company International has officially unveiled the product lineup for the upcoming Pokémon Trading Card Game (TCG): 30th Celebration expansion Commemorating three decades of the iconic tabletop card game, the special set is composed entirely of premium foil cardsThe expansion introduces an all-new card rarity tier titled "Futuristic rare," boasting vibrant aesthetics illustrated by renowned Japanese artist YOSHIROTTEN</p><p><a href="https://hypebeast.com/tags/the-pokemon-company-international">The Pokémon Company International</a> has officially pulled back the curtain on its full introductory product slate for the highly anticipated <a href="https://hypebeast.com/tags/trading-cards"><em>Pokémon Trading Card Game (TCG): 30th Celebration</em></a> expansion. Slated to arrive at participating global retailers in mid-September, the monumental anniversary collection honors three decades of trading card history by delivering a completely holographic master set alongside innovative visual rarities and structural throwbacks designed to excite collectors and competitive players alike.</p><p>The structural foundation of the 30th Celebration expansion introduces several unprecedented shifts to the standard TCG formula. Most notably, the collection is configured as an "all-foil" set, ensuring every single pulled card features holographic engineering. The set will also pioneer a brand-new mechanical and visual classification called "Futuristic rare," featuring surreal, neon-infused graphic treatments illustrated by celebrated Japanese digital artist <a href="https://hypebeast.com/tags/yoshirotten">YOSHIROTTEN</a>. To anchor the anniversary theme in the franchise's mascot, every single 30th Celebration booster pack is guaranteed to contain at least one of 30 unique, highly collectible Pikachu rare cards, showcasing the Electric-type Pokémon across varying beautifully illustrated daytime and nighttime environments. Nostalgia-focused collectors can also look forward to tracking down 30 iconic, historically significant classic cards making a direct return to the layout.</p><p>The initial tabletop product wave launching on September 16 covers a vast array of collection styles. The flagship Elite Trainer Box will include nine expansion booster packs, gameplay accessories, and an exclusive illustration rare-style promo card featuring Nidorina—with a specialized Pokémon Center Elite Trainer Box version scaling up to include 11 booster packs. For fans looking to decorate their spaces or electronics, the Poster Collection bundles three booster packs with legendary Kanto bird promos (Articuno, Zapdos, and Moltres) and a double-sided master poster, while the Tech Sticker Collection packages three booster packs with an Alolan Exeggutor or Lucario foil promo card alongside matching technical decal sheets.</p><p>Competitive players looking to instantly upgrade their decks will be directed toward the Pokémon ex Boxes, which contain four booster packs alongside a standard and an oversized jumbo promo card highlighting either Sylveon ex or Greninja ex. Rounding out the opening wave is the lean Knock Out Collection, containing two booster packs, a foil Eevee promo card, and a custom commemorative coin. The Pokémon Company has confirmed that additional products—including specialized booster bundles, all-foil theme decks led by Espeon ex and Umbreon ex, and a premium figure collection featuring Mew or Mewtwo—will continue rolling out onto retail shelves through the remainder of the 2026 holiday calendar.</p><p>The physical edition of the <em>Pokémon Trading Card Game (TCG): 30th Celebration</em> expansion will launch simultaneously across global markets on September 16, 2026. Digital-first players will receive early access to collect, trade, and battle with the entire set beginning September 15, 2026, at 10:00 AM PDT via the <a href="https://tcg.pokemon.com/en-us/tcgl/" rel="noopener" target="_blank">official Pokémon TCG Live application</a> supported on iOS, Android, macOS, and Windows platforms.</p><p><a href="https://hypebeast.com/2026/6/the-pokemon-company-international-reveals-30th-celebration-trading-card-expansion-lineup" title="The Pokémon Company International Reveals 30th Celebration Trading Card Expansion Lineup" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=87423" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=87423" />    </a></p>]]></content:encoded>
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    </item>
    <item>
      <title>The Retroid Pocket Nova Handheld Gaming Console Launches With PS2 and GameCube Emulation</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F26%2Fretroid-pocket-nova-handheld-debuts-with-43-amoled-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><p>Retroid announced the Pocket Nova, a new handheld gaming console featuring a 4.5-inch AMOLED display with a 4:3 aspect ratioThe device is powered by a Qualcomm QCS8550 processor, which provides performance similar to the Snapdragon 8 Gen 2 to support PlayStation 2 and GameCube emulationStarting at $229 USD, the handheld includes a 5,000mAh battery with 27W fast charging, Wi-Fi 7 and Bluetooth 5.3 connectivity</p><div>Retroid announced the Pocket Nova, a dedicated gaming handheld that brings premium hardware to the competitive retro emulation market. The device targets enthusiasts seeking a high-performance 4:3 display format. This specific screen ratio naturally fits the native output of fifth and sixth-generation console libraries. Modern emulation requires serious computational overhead and the brand addresses this demand directly.Powering the experience is the Qualcomm QCS8550 processor. This chipset functions identically to the flagship Snapdragon 8 Gen 2 but omits the 5G cellular modem to keep manufacturing costs reasonable. Built on a 4nm process node with an Adreno 740 GPU, the silicon guarantees sufficient headroom for demanding PlayStation 2 and GameCube titles. Active cooling prevents thermal throttling during extended gaming sessions.Visuals take center stage with a custom 4.5-inch AMOLED screen. The panel pushes a crisp 1280 by 960 resolution alongside a fluid 120Hz refresh rate. Navigating the Android 13 operating system feels responsive on this hardware setup. Physical controls include dual Hall effect analogue sticks, analogue triggers and a traditional D-pad situated on the top left of the chassis.Storage options remain robust across all configurations. The handheld features 128GB of internal UFS 3.1 storage and includes a microSD slot for expanding large game libraries. Memory configurations dictate the entry cost. Buyers can choose an 8GB LPDDR5x RAM model for $229 USD or upgrade to a 12GB variant for $269 USD. The system houses a 5,000mAh battery equipped with 27W fast charging via USB-C.Connectivity standards meet modern expectations with Wi-Fi 7 and Bluetooth 5.3 support. DisplayPort output also allows users to push gameplay to external monitors at 4K resolution and 60 frames per second. Retroid continues a proven track record of delivering premium emulation hardware at accessible price points. The aggressive pricing structure forces rival compact Android handhelds to adapt or risk irrelevance in an increasingly crowded hardware space.</div><p><a href="https://hypebeast.com/2026/6/retroid-pocket-nova-handheld-debuts-with-43-amoled" title="The Retroid Pocket Nova Handheld Gaming Console Launches With PS2 and GameCube Emulation" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Fri, 26 Jun 2026 08:09:51 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/retroid-pocket-nova-handheld-debuts-with-43-amoled</link>
      <guid>https://hypebeast.com/?post=6743827</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F26%2Fretroid-pocket-nova-handheld-debuts-with-43-amoled-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><p>Retroid announced the Pocket Nova, a new handheld gaming console featuring a 4.5-inch AMOLED display with a 4:3 aspect ratioThe device is powered by a Qualcomm QCS8550 processor, which provides performance similar to the Snapdragon 8 Gen 2 to support PlayStation 2 and GameCube emulationStarting at $229 USD, the handheld includes a 5,000mAh battery with 27W fast charging, Wi-Fi 7 and Bluetooth 5.3 connectivity</p><p><a href="https://hypebeast.com/tags/retroid">Retroid</a> announced the <a href="https://www.goretroid.com/products/retroid-pocket-nova-handheld">Pocket Nova</a>, a dedicated gaming handheld that brings premium hardware to the competitive retro emulation market. The device targets enthusiasts seeking a high-performance 4:3 display format. This specific screen ratio naturally fits the native output of fifth and sixth-generation console libraries. Modern emulation requires serious computational overhead and the brand addresses this demand directly.</p><p>Powering the experience is the <a href="https://x.com/Retroid0fficial/status/2070084607895122297">Qualcomm QCS8550</a> processor. This chipset functions identically to the flagship Snapdragon 8 Gen 2 but omits the 5G cellular modem to keep manufacturing costs reasonable. Built on a 4nm process node with an Adreno 740 GPU, the silicon guarantees sufficient headroom for demanding PlayStation 2 and GameCube titles. Active cooling prevents thermal throttling during extended gaming sessions.</p><p>Visuals take center stage with a custom 4.5-inch AMOLED screen. The panel pushes a crisp 1280 by 960 resolution alongside a fluid 120Hz refresh rate. Navigating the Android 13 operating system feels responsive on this hardware setup. Physical controls include dual Hall effect analogue sticks, analogue triggers and a traditional D-pad situated on the top left of the chassis.</p><p>Storage options remain robust across all configurations. The handheld features 128GB of internal UFS 3.1 storage and includes a microSD slot for expanding large game libraries. Memory configurations dictate the entry cost. Buyers can choose an 8GB LPDDR5x RAM model for $229 USD or upgrade to a 12GB variant for $269 USD. The system houses a 5,000mAh battery equipped with 27W fast charging via USB-C.</p><p>Connectivity standards meet modern expectations with Wi-Fi 7 and Bluetooth 5.3 support. DisplayPort output also allows users to push gameplay to external monitors at 4K resolution and 60 frames per second. Retroid continues a proven track record of delivering premium emulation hardware at accessible price points. The aggressive pricing structure forces rival compact Android handhelds to adapt or risk irrelevance in an increasingly crowded hardware space.</p><p><a href="https://hypebeast.com/2026/6/retroid-pocket-nova-handheld-debuts-with-43-amoled" title="The Retroid Pocket Nova Handheld Gaming Console Launches With PS2 and GameCube Emulation" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=57079" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=57079" />    </a></p>]]></content:encoded>
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      <title>'Grand Theft Auto VI' Pre-Orders Are Live: Here's Everything You Need To Know</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F25%2Feverything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><p>'Grand Theft Auto VI; launches November 19 on PlayStation 5 and Xbox Series X|S, with pre-orders now live across digital and physical retailersThe Ultimate Edition includes over a dozen exclusive content drops spanning vehicles, weapon variants, clothing, tattoos, and locations unlocked progressively across Jason and Lucia's storyAll digital pre-orders placed before November 20 receive the Vintage Vice City Pack, while PlayStation Store and Microsoft Store pre-orders also unlock one free month of GTA+</p><div>With Grand Theft Auto VI pre-orders officially live ahead of its November 19 release, Rockstar Games has detailed the full pre-order structure across three tiers of content: the Standard Edition with the Vintage Vice City Pack pre-order bonus, the Ultimate Edition with its full slate of exclusive in-game content, and a digital-exclusive free month of GTA+ available to anyone who pre-orders on the PlayStation Store or Microsoft Store.The Vintage Vice City Pack: What Every Pre-Order GetsThe Vintage Vice City Pack is the baseline pre-order bonus, included with all digital purchases of GTA VI made before November 20, and with physical pre-orders while supplies last. It centers on the '55 Vapid Stanier, a two-tone sedan available to cruise Shore Drive, stored at the Shore Court Garage near Ocean Beach. Like all personal garages in Leonida, it includes a weapon locker and a secure deposit point for stolen goods, with a local Fence accepting most items at a discounted rate.The pack also includes two exclusive outfits and hairstyles for both protagonists. Jason gets a linen suit in vintage pastel with a period-appropriate haircut, while Lucia gets a red sequin mini dress with curls. An exclusive weapon pattern, a tropical print referencing Tommy Vercetti's iconic palm tree button-up from the original Vice City, rounds out the pack and can be applied to most in-game guns.One note on physical copies: GTA VI physical editions will not include a disc. The box will instead contain a code for the digital download of the game.The Ultimate Edition: Everything Unlocked Across the StoryThe Ultimate Edition builds significantly on the base game, adding vehicles, weapons, locations, clothing, and tattoos that unlock progressively behind each chapter of Jason and Lucia's story. Here is everything included.On the vehicle side, the Ultimate Edition delivers the '67 Vapid Dominator Buggy, stored at a Paradise Garage in Watson Bay complete with a weapon locker and stash box; the '95 Grotti Cheetah, a retro-futuristic sports car available in the later stages of the story; an Army fatigue-tinged Dinka Enduro motorcycle and Crest Kayak at Jason's Safehouse; and exclusive mods for Jason's Vapid Ganado pickup including a cab spoiler, rear aerials, and special livery. A Classic Car Collection commission from in-game character Wyman tasks players with tracking down and restoring abandoned vehicles, four of which are exclusive to the Ultimate Edition.Two exclusive vehicle mod shops open with the Ultimate Edition. Rideout Customs in Vice City focuses on detailed interiors, custom rims, and donk styling. One-Eyed Willie's in Lake Leonida specializes in off-road builds and hand-painted custom work. The Shitzu Squalo, a gradient pink and blue boat docked at Washington Beach, also comes with the edition and includes an explosives-laden weapons crate.The weapon content includes his-and-hers versions of the Hawk &amp; Little Morgan Revolver, sourced from the Vercetti Estate and found at Ammu-Nation stores as the story progresses. Both feature palm-tree-etched grips, engraved detailing, a high-performance scope, and personalized finishes. Personalized sidearms with detailed engravings are also included for both Jason's Girardi ES9 pistol and Lucia's Klose K17 pistol.For clothing and customization, the Ultimate Edition opens Stock 305 in Stockyard, described as an elevated streetwear destination, exclusively for Ultimate Edition owners. Exclusive outfits, tattoos, and accessories are available for both Jason and Lucia through the Vice City Styles content, alongside a Goodtime Gear capsule collection inspired by Macca the Gator from the in-game TV show. Sara's Unisex Salon adds signature hairstyles, facial hair for Jason, and makeup and nails for Lucia. Electric Fang Tattoo in Stockyard contributes over 50 exclusive tattoos for both characters, all designed by artist collective FAILE.A final piece of Ultimate Edition content involves the PTT Youngin$, an in-game gang running an illegal goods store in Southside Vice City. Players can raid the location to obtain special items and distinct contraband.The Ultimate Edition Upgrade will also be available separately at any time for Standard Edition owners who want to add the full content set after launch.The GTA+ Free Month: Digital Pre-Orders OnlyPre-ordering any edition of GTA VI on the PlayStation Store or Microsoft Store includes one free month of GTA+, redeemable immediately upon pre-order. The membership delivers a recurring monthly GTA$500,000 deposit into the player's GTA Online bank account, access to special Shark Cards with 15% bonus GTA$, free and discounted GTA Online vehicles, and a rotating selection of classic Rockstar titles and featured games through the GTA+ Games Library. After the free month, the membership auto-renews monthly at the standard price until canceled. The offer is limited to one redemption per platform account and must be redeemed before the listed expiry date.Grand Theft Auto VI launches November 19 on PlayStation 5 and Xbox Series X|S, priced at $79.99 USD for the Standard Edition and $99.99 USD for the Ultimate Edition. Digital pre-orders are live now via the PlayStation Store and Microsoft Store.</div><p><a href="https://hypebeast.com/2026/6/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement" title="&#039;Grand Theft Auto VI&#039; Pre-Orders Are Live: Here&#039;s Everything You Need To Know" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Thu, 25 Jun 2026 08:34:02 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement</link>
      <guid>https://hypebeast.com/?post=6743086</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Features]]></category>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F25%2Feverything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><p>'Grand Theft Auto VI; launches November 19 on PlayStation 5 and Xbox Series X|S, with pre-orders now live across digital and physical retailersThe Ultimate Edition includes over a dozen exclusive content drops spanning vehicles, weapon variants, clothing, tattoos, and locations unlocked progressively across Jason and Lucia's storyAll digital pre-orders placed before November 20 receive the Vintage Vice City Pack, while PlayStation Store and Microsoft Store pre-orders also unlock one free month of GTA+</p><p>With <em><a href="https://hypebeast.com/tags/grand-theft-auto-vi">Grand</a><a href="https://hypebeast.com/tags/grand-theft-auto-vi"> Theft Auto VI</a></em> pre-orders officially live ahead of its November 19 release, <a href="https://hypebeast.com/tags/rockstar-games">Rockstar Games</a> has detailed the full pre-order structure across three tiers of content: the Standard Edition with the Vintage Vice City Pack pre-order bonus, the Ultimate Edition with its full slate of exclusive in-game content, and a digital-exclusive free month of GTA+ available to anyone who pre-orders on the PlayStation Store or Microsoft Store.</p><h2>The Vintage Vice City Pack: What Every Pre-Order Gets</h2><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-15.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-16.jpg" alt="" /></p><p>The Vintage Vice City Pack is the baseline pre-order bonus, included with all digital purchases of <em>GTA VI</em> made before November 20, and with physical pre-orders while supplies last. It centers on the '55 Vapid Stanier, a two-tone sedan available to cruise Shore Drive, stored at the Shore Court Garage near Ocean Beach. Like all personal garages in Leonida, it includes a weapon locker and a secure deposit point for stolen goods, with a local Fence accepting most items at a discounted rate.</p><p>The pack also includes two exclusive outfits and hairstyles for both protagonists. Jason gets a linen suit in vintage pastel with a period-appropriate haircut, while Lucia gets a red sequin mini dress with curls. An exclusive weapon pattern, a tropical print referencing Tommy Vercetti's iconic palm tree button-up from the original <em>Vice City</em>, rounds out the pack and can be applied to most in-game guns.</p><p>One note on physical copies: <em>GTA VI</em> physical editions will not include a disc. The box will instead contain a code for the digital download of the game.</p><h2>The Ultimate Edition: Everything Unlocked Across the Story</h2><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-3.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-4.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-5.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-6.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-7.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-8.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/New-Projecteverything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-9.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-10.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-11.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-12.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-13.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-14.jpg" alt="" /></p><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-17.jpg" alt="" /></p><p>The Ultimate Edition builds significantly on the base game, adding vehicles, weapons, locations, clothing, and tattoos that unlock progressively behind each chapter of Jason and Lucia's story. Here is everything included.</p><p>On the vehicle side, the Ultimate Edition delivers the '67 Vapid Dominator Buggy, stored at a Paradise Garage in Watson Bay complete with a weapon locker and stash box; the '95 Grotti Cheetah, a retro-futuristic sports car available in the later stages of the story; an Army fatigue-tinged Dinka Enduro motorcycle and Crest Kayak at Jason's Safehouse; and exclusive mods for Jason's Vapid Ganado pickup including a cab spoiler, rear aerials, and special livery. A Classic Car Collection commission from in-game character Wyman tasks players with tracking down and restoring abandoned vehicles, four of which are exclusive to the Ultimate Edition.</p><p>Two exclusive vehicle mod shops open with the Ultimate Edition. Rideout Customs in Vice City focuses on detailed interiors, custom rims, and donk styling. One-Eyed Willie's in Lake Leonida specializes in off-road builds and hand-painted custom work. The Shitzu Squalo, a gradient pink and blue boat docked at Washington Beach, also comes with the edition and includes an explosives-laden weapons crate.</p><p>The weapon content includes his-and-hers versions of the Hawk &amp; Little Morgan Revolver, sourced from the Vercetti Estate and found at Ammu-Nation stores as the story progresses. Both feature palm-tree-etched grips, engraved detailing, a high-performance scope, and personalized finishes. Personalized sidearms with detailed engravings are also included for both Jason's Girardi ES9 pistol and Lucia's Klose K17 pistol.</p><p>For clothing and customization, the Ultimate Edition opens Stock 305 in Stockyard, described as an elevated streetwear destination, exclusively for Ultimate Edition owners. Exclusive outfits, tattoos, and accessories are available for both Jason and Lucia through the Vice City Styles content, alongside a Goodtime Gear capsule collection inspired by Macca the Gator from the in-game TV show. Sara's Unisex Salon adds signature hairstyles, facial hair for Jason, and makeup and nails for Lucia. Electric Fang Tattoo in Stockyard contributes over 50 exclusive tattoos for both characters, all designed by artist collective FAILE.</p><p>A final piece of Ultimate Edition content involves the PTT Youngin$, an in-game gang running an illegal goods store in Southside Vice City. Players can raid the location to obtain special items and distinct contraband.</p><p>The Ultimate Edition Upgrade will also be available separately at any time for Standard Edition owners who want to add the full content set after launch.</p><h2>The GTA+ Free Month: Digital Pre-Orders Only</h2><p><img src="https://hypebeast.com/image/2026/06/25/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement-18.jpg" alt="" /></p><p>Pre-ordering any edition of <em>GTA VI</em> on the PlayStation Store or Microsoft Store includes one free month of GTA+, redeemable immediately upon pre-order. The membership delivers a recurring monthly GTA$500,000 deposit into the player's <a href="http://hypebeast.com/tags/gta-online"><em>GTA Online</em></a> bank account, access to special Shark Cards with 15% bonus GTA$, free and discounted GTA Online vehicles, and a rotating selection of classic Rockstar titles and featured games through the GTA+ Games Library. After the free month, the membership auto-renews monthly at the standard price until canceled. The offer is limited to one redemption per platform account and must be redeemed before the listed expiry date.</p><p><em>Grand Theft Auto VI</em> launches November 19 on <a href="https://hypebeast.com/tags/sony-playstation-5">PlayStation 5</a> and <a href="https://hypebeast.com/tags/microsoft-xbox">Xbox Series X|S</a>, priced at $79.99 USD for the Standard Edition and $99.99 USD for the Ultimate Edition. Digital pre-orders are live now via the <a href="https://store.playstation.com/en-us/concept/10000730">PlayStation Store</a> and <a href="https://www.xbox.com/en-US/games/store/grand-theft-auto-vi/9NL3WWNZLZZN/0010">Microsoft Store</a>.</p><p><a href="https://hypebeast.com/2026/6/everything-you-need-to-know-grand-theft-auto-gta-6-vi-pre-order-information-announcement" title="&#039;Grand Theft Auto VI&#039; Pre-Orders Are Live: Here&#039;s Everything You Need To Know" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=30694" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=30694" />    </a></p>]]></content:encoded>
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      <title>Streetsnaps: Evan Mock</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F23%2Fstreetsnaps-evan-mock-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>Athlete, model, actor — it’s all fair game for Evan Mock. More than several titles tend to follow him, but none can quite capture the full picture. Having skated his way on screen and onto fashion’s biggest runways, Mock belongs to a generation redefining creative success, putting culture before expectation. Whether he’s on set, on a deck, or online with friends, it’s all part of how he plays.But for the Oahu-born star, it all comes back to the ocean. “Every place I’ve ever lived was on the coast,” Mock tells Hypebeast. Nowadays he’s all over the world, locking in the line on the streets of New York or suited up on the red carpet. Yet his early days keep him grounded, and his connection to the coast is never too far.Ringing in Turtle Beach’s new Pacific Skyline Controller, for this installment of Streetsnaps, We joined Mock for a drive along the PCH to learn more about his cross-creative practice, his gamer side, and what it means to be “Seriously Unserious” in a world that too often demands the opposite.“When I think of coastal energy, I think of the water, how I grew up on the beach. Even still, they’re some of my favorite memories,” he reflects. “My little brother and I would run over to my cousin’s house and play his Xbox. Growing up being homeschooled, [gaming] was a huge motivation to get our school work done.”A Pacific Skyline Controller hangs from the rearview, the sea’s just beyond the cliffs, and we’re checking off the boxes for Mock’s perfect coastline trip: “Classic car. Classic song. Driving down the highway with people you enjoy being around.”There’s no better place to bring Turtle Beach’s latest drop to life. Inspired by the slow life, the piece nods to the brand’s San Diego roots and trades tactical aesthetics for a softer, more laid-back approach, wrapped in palm tree motifs, dreamy pinks, aquatic blues, and customizable lighting. Mock arrives on the journey dressed in complementary pastels, looking at home in the controller’s West Coast palette.Gear isn’t just a hardware game anymore. Ushering in its new lifestyle chapter, Turtle Beach’s new rollout is about more than just performance, but creating a controller that’s tapped into culture across the board — fashion, sport, design — equally suited to elevate your at-home setup and your everyday fits.If there’s a thread through it all, it’s the freedom to follow what feels right. It’s the energy behind the brand’s “Seriously Unserious” mantra. Chasing a feeling, seeing where it takes you. Even in gaming, the rules, after all, are made to be rewritten. If you’re still waiting for the green light, take it from Mock: “Stop asking for permission.”Looking to cop? The Pacific Skyline Controller is available now for $89.99 USD, exclusively through the Turtle Beach webstore. For a more in-depth look at the new controller, watch us unbox it here.</div><p><a href="https://hypebeast.com/2026/6/streetsnaps-evan-mock-feature-interview-turtle-beach" title="Streetsnaps: Evan Mock" target="_blank" rel="noopener">Read more at Hypebeast</a></p>]]></description>
      <pubDate>Tue, 23 Jun 2026 15:30:42 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/streetsnaps-evan-mock-feature-interview-turtle-beach</link>
      <guid>https://hypebeast.com/?post=6737514</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Sales]]></category>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F23%2Fstreetsnaps-evan-mock-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p>Athlete, model, actor — it’s all fair game for <a href="https://hypebeast.com/tags/evan-mock">Evan Mock</a>. More than several titles tend to follow him, but none can quite capture the full picture. Having skated his way on screen and onto fashion’s biggest runways, Mock belongs to a generation redefining creative success, putting culture before expectation. Whether he’s on set, on a deck, or online with friends, it’s all part of how he plays.</p><p><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/01-Turtle-Beach-Lookbook-HIL-3x2-1.jpg" alt="" /><br /><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/02-Turtle-Beach-Lookbook-HIL-3x2-1.jpg" alt="" /></p><p>But for the Oahu-born star, it all comes back to the ocean. “Every place I’ve ever lived was on the coast,” Mock tells Hypebeast. Nowadays he’s all over the world, locking in the line on the streets of New York or suited up on the red carpet. Yet his early days keep him grounded, and his connection to the coast is never too far.</p><p><img class="alignnone size-full wp-image-6738460" src="https://hypebeast.com/image/2026/06/15/02-Turtle-Beach-Lookbook-HIL-16x9-1.jpg" alt="" width="2000" height="1125" /></p><p>Ringing in <a href="https://www.turtlebeach.com/?gad_source=1&amp;gad_campaignid=22444479275&amp;gbraid=0AAAAAD_u-EKilNaH9pCMxGrZWOcvpNGS3&amp;gclid=CjwKCAjwxb7RBhA5EiwAQ-AAdPKOpxzQ9uJ9tkfvFkMWf0AOXLCqJDNBiNkAnT16URN8tm-4iTEwHhoCyh4QAvD_BwE" target="_blank" rel="noopener">Turtle Beach</a>’s new <a href="https://www.turtlebeach.com/products/pacific-skyline-controller" target="_blank" rel="noopener">Pacific Skyline Controller</a>, for this installment of <em><a href="https://hypebeast.com/tags/streetsnaps">Streetsnaps</a></em>, We joined Mock for a drive along the PCH to learn more about his cross-creative practice, his gamer side, and what it means to be “Seriously Unserious” in a world that too often demands the opposite.</p><p><img class="alignnone size-full wp-image-6738460" src="https://hypebeast.com/image/2026/06/15/03-Turtle-Beach-Lookbook-HIL-3x2-1.jpg" alt="" width="2000" height="1333" /></p><p>“When I think of coastal energy, I think of the water, how I grew up on the beach. Even still, they’re some of my favorite memories,” he reflects. “My little brother and I would run over to my cousin’s house and play his Xbox. Growing up being homeschooled, [gaming] was a huge motivation to get our school work done.”</p><p><img class="alignnone size-full wp-image-6738460" src="https://hypebeast.com/image/2026/06/15/03-Turtle-Beach-Lookbook-HIL-16x9-1.jpg" alt="" width="2000" height="1125" /></p><p>A <a href="https://hypebeast.com/2026/6/unboxing-turtle-beach-pacific-skyline-wireless-controller" target="_blank" rel="noopener">Pacific Skyline Controller</a> hangs from the rearview, the sea’s just beyond the cliffs, and we’re checking off the boxes for Mock’s perfect coastline trip: “Classic car. Classic song. Driving down the highway with people you enjoy being around.”</p><p><img class="alignnone size-full wp-image-6738460" src="https://hypebeast.com/image/2026/06/15/04-Turtle-Beach-Lookbook-HIL-16x9-1.jpg" alt="" width="2000" height="1125" /></p><p>There’s no better place to bring Turtle Beach’s latest drop to life. Inspired by the slow life, the piece nods to the brand’s San Diego roots and trades tactical aesthetics for a softer, more laid-back approach, wrapped in palm tree motifs, dreamy pinks, aquatic blues, and customizable lighting. Mock arrives on the journey dressed in complementary pastels, looking at home in the controller’s West Coast palette.</p><p><img class="alignnone size-full wp-image-6738464" src="https://hypebeast.com/image/2026/06/15/05-Turtle-Beach-Lookbook-HIL-16x9-1.jpg" alt="" width="2000" height="1125" /></p><p>Gear isn’t just a hardware game anymore. Ushering in its new lifestyle chapter, Turtle Beach’s new rollout is about more than just performance, but creating a controller that’s tapped into culture across the board — fashion, sport, design — equally suited to elevate your at-home setup and your everyday fits.</p><p><img class="alignnone size-full wp-image-6738460" src="https://hypebeast.com/image/2026/06/15/06-Turtle-Beach-Lookbook-HIL-16x9-1.jpg" alt="" width="2000" height="1125" /></p><p>If there’s a thread through it all, it’s the freedom to follow what feels right. It’s the energy behind the brand’s “Seriously Unserious” mantra. Chasing a feeling, seeing where it takes you. Even in gaming, the rules, after all, are made to be rewritten. If you’re still waiting for the green light, take it from Mock: “Stop asking for permission.”<br /><br><br /><br><br />Looking to cop? The Pacific Skyline Controller is available now for $89.99 USD, exclusively through the <a href="https://www.turtlebeach.com/products/pacific-skyline-controller" target="_blank" rel="noopener">Turtle Beach webstore</a>. For a more in-depth look at the new controller, watch us unbox it <a href="https://www.instagram.com/reel/DZvI-AHxlRm/?utm_source=ig_web_copy_link&amp;igsh=NTc4MTIwNjQ2YQ==" target="_blank" rel="noopener">here</a>.</p><p><a href="https://hypebeast.com/2026/6/streetsnaps-evan-mock-feature-interview-turtle-beach" title="Streetsnaps: Evan Mock" target="_blank" rel="noopener">Read more at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=45132" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=45132" />    </a></p>]]></content:encoded>
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      <title>HORI's Two New Metamon Bags for the Nintendo Switch 2 Are Built Around Different Carrying Needs</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F23%2FHori-Pokemon-Ditto-metamon-Nintendo-Switch-2-Plush-Pouch-Storage-Bag-Release-Info.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryHORI has announced two new officially licensed Ditto/Metamon-themed bags for Nintendo Switch 2The NSX-185 Plush Pouch is a compact shoulder carry built for the console, AC adapter, HDMI cable, and up to six game cards, while the NSX-164 Marugoto Storage Bag expands to accommodate the full setup including the Nintendo Switch 2 dock and Joy-Con 2 gripBoth bags share Metamon zipper pulls, a Metamon-covered interior lining, and a Pokédex number detail on the strap or handleHORI has officially unveiled two new Pokémon Metamon-themed bags for the Nintendo Switch 2, offering two distinct storage solutions under the same character design framework. The NSX-185 Plush Pouch and NSX-164 Marugoto Storage Bag both carry official Nintendo licensing, releasing on July 31.The functional split between the two products is the primary reason to consider them separately. The NSX-185 Plush Pouch is built around a single-console carry configuration: it holds the Switch 2 console itself, an AC adapter, an HDMI cable, and up to six game cards, with a fixed separator belt inside to keep the console secure during transport. Measuring approximately 30cm wide by 20cm tall by 11cm deep and weighing 175g without its strap, the pouch is compact enough for daily carry. An adjustable shoulder strap runs from approximately 50cm to 100cm, and the bag's construction uses polyester throughout with POM hardware and metal fittings on the strap attachments.The NSX-164 Marugoto Storage Bag occupies a different category entirely. Where the Plush Pouch is designed around the console alone, the Marugoto is built to carry the full Switch 2 ecosystem in a single trip: console, Nintendo Switch 2 dock, Joy-Con 2 grip, AC adapter, HDMI cable, and miscellaneous accessories. Three removable separators allow the interior to be reconfigured depending on what needs to fit, and a detachable handle adjusts from approximately 32cm to 52cm for carrying flexibility. At approximately 30cm wide by 21cm tall by 13cm deep and weighing 350g without its handle, the bag is noticeably denser in construction, using a combination of polyester, nylon, EVA core material, POM, and metal hardware to support the heavier load.The design language across both products is consistent. Metamon-shaped zipper pulls appear on both bags, the interior lining of each is covered in Metamon pattern, and the Pokédex number detail lands on the shoulder strap of the Plush Pouch and the carry handle of the Marugoto Storage Bag. Both are officially licensed Nintendo products, confirmed compatible with the original Nintendo Switch, Nintendo Switch OLED Model, and Nintendo Switch 2.The HORI Metamon Plush Pouch (NSX-185) and Metamon Marugoto Storage Bag (NSX-164) release July 31 online.</div><p><a href="https://hypebeast.com/2026/6/hori-pokemon-ditto-metamon-nintendo-switch-2-plush-pouch-storage-bag-release-info" title="HORI&#039;s Two New Metamon Bags for the Nintendo Switch 2 Are Built Around Different Carrying Needs" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Tue, 23 Jun 2026 10:06:03 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/hori-pokemon-ditto-metamon-nintendo-switch-2-plush-pouch-storage-bag-release-info</link>
      <guid>https://hypebeast.com/?post=6741559</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F23%2FHori-Pokemon-Ditto-metamon-Nintendo-Switch-2-Plush-Pouch-Storage-Bag-Release-Info.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><ul><li>HORI has announced two new officially licensed Ditto/Metamon-themed bags for Nintendo Switch 2</li><li>The NSX-185 Plush Pouch is a compact shoulder carry built for the console, AC adapter, HDMI cable, and up to six game cards, while the NSX-164 Marugoto Storage Bag expands to accommodate the full setup including the Nintendo Switch 2 dock and Joy-Con 2 grip</li><li>Both bags share Metamon zipper pulls, a Metamon-covered interior lining, and a Pokédex number detail on the strap or handle</li></ul><p>HORI has officially unveiled two new <a href="https://hypebeast.com/tags/pokemon">Pokémon</a> Metamon-themed bags for the <a href="https://hypebeast.com/tags/nintendo-switch-2">Nintendo Switch 2</a>, offering two distinct storage solutions under the same character design framework. The NSX-185 Plush Pouch and NSX-164 Marugoto Storage Bag both carry official <a href="https://hypebeast.com/tags/nintendo">Nintendo</a> licensing, releasing on July 31.</p><p>The functional split between the two products is the primary reason to consider them separately. The NSX-185 Plush Pouch is built around a single-console carry configuration: it holds the Switch 2 console itself, an AC adapter, an HDMI cable, and up to six game cards, with a fixed separator belt inside to keep the console secure during transport. Measuring approximately 30cm wide by 20cm tall by 11cm deep and weighing 175g without its strap, the pouch is compact enough for daily carry. An adjustable shoulder strap runs from approximately 50cm to 100cm, and the bag's construction uses polyester throughout with POM hardware and metal fittings on the strap attachments.</p><p>The NSX-164 Marugoto Storage Bag occupies a different category entirely. Where the Plush Pouch is designed around the console alone, the Marugoto is built to carry the full Switch 2 ecosystem in a single trip: console, Nintendo Switch 2 dock, Joy-Con 2 grip, AC adapter, HDMI cable, and miscellaneous accessories. Three removable separators allow the interior to be reconfigured depending on what needs to fit, and a detachable handle adjusts from approximately 32cm to 52cm for carrying flexibility. At approximately 30cm wide by 21cm tall by 13cm deep and weighing 350g without its handle, the bag is noticeably denser in construction, using a combination of polyester, nylon, EVA core material, POM, and metal hardware to support the heavier load.</p><p>The design language across both products is consistent. Metamon-shaped zipper pulls appear on both bags, the interior lining of each is covered in Metamon pattern, and the Pokédex number detail lands on the shoulder strap of the Plush Pouch and the carry handle of the Marugoto Storage Bag. Both are officially licensed Nintendo products, confirmed compatible with the original <a href="https://hypebeast.com/tags/nintendo-switch">Nintendo Switch</a>, Nintendo Switch OLED Model, and Nintendo Switch 2.</p><p>The HORI Metamon Plush Pouch (NSX-185) and Metamon Marugoto Storage Bag (NSX-164) release July 31 <a href="http://horistore.com">online</a>.</p><p><a href="https://hypebeast.com/2026/6/hori-pokemon-ditto-metamon-nintendo-switch-2-plush-pouch-storage-bag-release-info" title="HORI&#039;s Two New Metamon Bags for the Nintendo Switch 2 Are Built Around Different Carrying Needs" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=74350" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=74350" />    </a></p>]]></content:encoded>
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      <title>Hideo Kojima Reveals Xbox Was the Only Platform Bold Enough to Back ‘OD’</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F23%2Fhideo-kojima-od-game-corridor-screenshot-pt-resemblance-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryHideo Kojima revealed a screenshot from his upcoming horror IP, OD, featuring an eerie hallway resembling his canceled project, P.T.In his interview with Entertainment Weekly, the game designer revealed that other major publishers rejected OD, calling the experimental concept "crazy"Hideo Kojima has once again ignited intense speculation across the gaming industry after sharing a striking screenshot from a previously released trailer for his upcoming horror title, OD.Shared on Kojima Productions' official social channels alongside an Entertainment Weekly feature celebrating Xbox's 25th anniversary, the image features a narrow, dimly lit hallway sporting an oppressive, sickly yellow paint choice. At the far end of the corridor, an open door frames a deeply disturbing, shadowy figure looming in the darkness, while a retro television set sits heavily on a table.To millions of fans, the composition and suffocating atmosphere of the image bear a striking, undeniable resemblance to P.T. (Playable Teaser) — Kojima's legendary 2014 psychological horror demo for the since-cancelled Silent Hills project. By recirculating this specific, eerie hallway aesthetic, Kojima appears to be subtly reminding the community that he is finally channeling the avant-garde spirit of his most famous lost masterpiece into his newest venturHideo Kojima’s comments on OD are featured in Entertainment Weekly’s Xbox 25th Anniversary cover story 👍He discusses the concept behind the title and more.Be sure to check out the newly revealed screenshots as well 👀🔗 https://t.co/xBZ5aJHrRC#OD #KojimaProductions pic.twitter.com/g8KgvDMGp5— KOJIMA PRODUCTIONS (Eng) (@KojiPro2015_EN) June 23, 2026The visual reminder arrives alongside fascinating behind-the-scenes insights from Kojima, who disclosed that Microsoft’s Xbox was the only major gaming platform willing to take a chance on his radical vision. Speaking to Entertainment Weekly, Kojima revealed that he originally pitched the core concept of OD to numerous major publishers and platform holders.The feedback was universally dismissive, with executives flatly telling him he was "crazy" and admitting they fundamentally could not understand the unproven design mechanics. It wasn't until Kojima brought the idea to former Xbox boss Phil Spencer that the project found a home. Spencer immediately grasped the eccentric, high-risk vision, ultimately greenlighting the game under the Xbox Game Studios banner to grant Kojima Productions the heavy financial and cloud-based infrastructure required to build it.</div><p><a href="https://hypebeast.com/2026/6/hideo-kojima-reveals-xbox-was-the-only-platform-bold-enough-to-back-od" title="Hideo Kojima Reveals Xbox Was the Only Platform Bold Enough to Back ‘OD’" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Tue, 23 Jun 2026 07:27:02 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/hideo-kojima-reveals-xbox-was-the-only-platform-bold-enough-to-back-od</link>
      <guid>https://hypebeast.com/?post=6741324</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F23%2Fhideo-kojima-od-game-corridor-screenshot-pt-resemblance-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><ul><li>Hideo Kojima revealed a screenshot from his upcoming horror IP, <em>OD</em>, featuring an eerie hallway resembling his canceled project, P.T.</li><li>In his interview with <em>Entertainment Weekly</em>, the game designer revealed that other major publishers rejected OD, calling the experimental concept "crazy"</li></ul><p><a href="https://hypebeast.com/tags/hideo-kojima" target="_blank" rel="noopener">Hideo Kojima</a> has once again ignited intense speculation across the gaming industry after sharing a striking screenshot from a previously released trailer for his upcoming horror title, <em><a href="https://hypebeast.com/tags/od" target="_blank" rel="noopener">OD</a></em>.</p><p>Shared on <a href="https://hypebeast.com/tags/kojima-productions" target="_blank" rel="noopener">Kojima Productions</a>' official social channels alongside an <em>Entertainment Weekly</em> feature celebrating Xbox's 25th anniversary, the image features a narrow, dimly lit hallway sporting an oppressive, sickly yellow paint choice. At the far end of the corridor, an open door frames a deeply disturbing, shadowy figure looming in the darkness, while a retro television set sits heavily on a table.</p><p>To millions of fans, the composition and suffocating atmosphere of the image bear a striking, undeniable resemblance to <em>P.T.</em> (Playable Teaser) — Kojima's legendary 2014 psychological horror demo for the since-cancelled <em>Silent Hills</em> project. By recirculating this specific, eerie hallway aesthetic, Kojima appears to be subtly reminding the community that he is finally channeling the avant-garde spirit of his most famous lost masterpiece into his newest ventur</p><blockquote class="twitter-tweet"><p dir="ltr" lang="en">Hideo Kojima’s comments on OD are featured in Entertainment Weekly’s Xbox 25th Anniversary cover story 👍</p><p>He discusses the concept behind the title and more.</p><p>Be sure to check out the newly revealed screenshots as well 👀</p><p>🔗 <a href="https://t.co/xBZ5aJHrRC">https://t.co/xBZ5aJHrRC</a><a href="https://x.com/hashtag/OD?src=hash&amp;ref_src=twsrc%5Etfw">#OD</a> <a href="https://x.com/hashtag/KojimaProductions?src=hash&amp;ref_src=twsrc%5Etfw">#KojimaProductions</a> <a href="https://t.co/g8KgvDMGp5">pic.twitter.com/g8KgvDMGp5</a></p><p>— KOJIMA PRODUCTIONS (Eng) (@KojiPro2015_EN) <a href="https://x.com/KojiPro2015_EN/status/2069283202657824878?ref_src=twsrc%5Etfw">June 23, 2026</a></p></blockquote><p>The visual reminder arrives alongside fascinating behind-the-scenes insights from Kojima, who disclosed that <a href="https://hypebeast.com/tags/microsoft-xbox" target="_blank" rel="noopener">Microsoft’s Xbox</a> was the only major gaming platform willing to take a chance on his radical vision. Speaking to <em><a href="https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252" target="_blank" rel="noopener">Entertainment Weekly</a></em>, Kojima revealed that he originally pitched the core concept of OD to numerous major publishers and platform holders.</p><p>The feedback was universally dismissive, with executives flatly telling him he was "crazy" and admitting they fundamentally could not understand the unproven design mechanics. It wasn't until Kojima brought the idea to former Xbox boss Phil Spencer that the project found a home. Spencer immediately grasped the eccentric, high-risk vision, ultimately greenlighting the game under the Xbox Game Studios banner to grant Kojima Productions the heavy financial and cloud-based infrastructure required to build it.</p><p><a href="https://hypebeast.com/2026/6/hideo-kojima-reveals-xbox-was-the-only-platform-bold-enough-to-back-od" title="Hideo Kojima Reveals Xbox Was the Only Platform Bold Enough to Back ‘OD’" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=75629" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=75629" />    </a></p>]]></content:encoded>
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      <title>Prices for Valve's Next-Gen Steam Machine Start at $1,049 USD</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F23%2Fvalve-steam-machine-returns-as-premium-6-inch-cube-1.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryValve has officially priced its next-generation Steam Machine at $1,049 USD for the 512GB model and $1,349 USD for the 2TB version following supply chain disruptions that altered initial targetsA randomized reservation system remains open until June 25 to mitigate scalping with eligible customers receiving purchase invitations starting June 29 for a 72-hour windowThe 6-inch gaming cube ships alongside optional Steam Controller bundles and precedes the launch of the Steam Frame VR headset under the Steamworks Verified programValve Corporation officially re-entered the living room hardware space with the announcement of its next-generation Steam Machine. The gaming giant priced the highly anticipated 512GB model at $1,049 USD while the flagship 2TB version commands a $1,349 USD premium. Global memory constraints and severe supply chain pressures forced the brand to abandon its original pricing targets. These exact manufacturing hurdles previously caused a recent $300 USD price hike for the handheld Steam Deck OLED which currently starts at $789 USD. Fans expecting an affordable entry point must now navigate a premium landscape dictated by component shortages.Company executives implemented a strict randomized reservation system to combat persistent scalper bot activity and ensure authentic fans secure units. Interested buyers have until June 25 to enter the digital lottery directly through their official store accounts. The algorithm will randomly select eligible users and distribute exclusive purchase invitations starting June 29. Selected individuals then receive a strict 72-hour window to finalize their transactions before their allocation passes to the next person in line. Participants must maintain a profile in good standing under the Steam Subscriber Agreement with a verified purchase history predating April 27 to qualify for the hardware queue.The physical hardware embraces an elevated design language that distances itself from traditional plastic consoles. The compact 6-inch gaming cube fits seamlessly into modern entertainment centers. Buyers opting for the top-tier 2TB Steam Machine variant receive exclusive solid walnut faceplates and premium red fabric accents to justify the enthusiast price tag. The device ships alongside optional controller bundles designed to maximize compatibility across the massive digital library. This release also sets the stage for the upcoming Steam Frame standalone VR headset. Both upcoming devices now carry official validation from the internal Steamworks Development team to guarantee optimal performance out of the box.Seamless software integration remains a major selling point for the upcoming hardware ecosystem. The console interfaces flawlessly with the existing Steam Mobile App to allow remote game installations and library management on the go. Players can effortlessly navigate their personalized Discovery Queue or browse the latest community Workshop creations directly from the television interface. Furthermore users can spend currency at the Points Shop or tune into live Broadcasts without booting up a traditional desktop rig. The initial hardware rollout targets North America, Australia and select territories across Europe and Asia. South Korean markets will not receive the device during this preliminary launch window.</div><p><a href="https://hypebeast.com/2026/6/valve-steam-machine-returns-as-premium-6-inch-cube" title="Prices for Valve&#039;s Next-Gen Steam Machine Start at $1,049 USD" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Tue, 23 Jun 2026 06:34:07 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/valve-steam-machine-returns-as-premium-6-inch-cube</link>
      <guid>https://hypebeast.com/?post=6741227</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F23%2Fvalve-steam-machine-returns-as-premium-6-inch-cube-1.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><ul><li>Valve has officially priced its next-generation Steam Machine at $1,049 USD for the 512GB model and $1,349 USD for the 2TB version following supply chain disruptions that altered initial targets</li><li>A randomized reservation system remains open until June 25 to mitigate scalping with eligible customers receiving purchase invitations starting June 29 for a 72-hour window</li><li>The 6-inch gaming cube ships alongside optional Steam Controller bundles and precedes the launch of the Steam Frame VR headset under the Steamworks Verified program</li></ul><p><a href="http://hypebeast.com/tags/valve">Valve</a> Corporation officially re-entered the living room hardware space with the announcement of its next-generation <a href="https://store.steampowered.com/hardware/steammachine">Steam Machine</a>. The gaming giant priced the highly anticipated 512GB model at $1,049 USD while the flagship 2TB version commands a $1,349 USD premium. Global memory constraints and severe supply chain pressures forced the brand to abandon its original pricing targets. These exact manufacturing hurdles previously caused a recent $300 USD price hike for the handheld <a href="http://hypebeast.com/tags/steam-deck">Steam Deck</a> OLED which currently starts at $789 USD. Fans expecting an affordable entry point must now navigate a premium landscape dictated by component shortages.</p><p>Company executives implemented a strict randomized reservation system to combat persistent scalper bot activity and ensure authentic fans secure units. Interested buyers have until June 25 to enter the digital lottery directly through their official store accounts. The algorithm will randomly select eligible users and distribute exclusive purchase invitations starting June 29. Selected individuals then receive a strict 72-hour window to finalize their transactions before their allocation passes to the next person in line. Participants must maintain a profile in good standing under the <a href="https://store.steampowered.com/news/collection/steam?emclan=103582791475000432&amp;emgid=685257114654870245">Steam Subscriber Agreement</a> with a verified purchase history predating April 27 to qualify for the hardware queue.</p><p>The physical hardware embraces an elevated design language that distances itself from traditional plastic consoles. The compact 6-inch gaming cube fits seamlessly into modern entertainment centers. Buyers opting for the top-tier 2TB <a href="http://hypebeast.com/tags/steam-machine">Steam Machine</a> variant receive exclusive solid walnut faceplates and premium red fabric accents to justify the enthusiast price tag. The device ships alongside optional controller bundles designed to maximize compatibility across the massive digital library. This release also sets the stage for the upcoming Steam Frame standalone VR headset. Both upcoming devices now carry official validation from the internal <a href="https://steamcommunity.com/groups/steamworks/announcements/detail/716780409378048028">Steamworks Development</a> team to guarantee optimal performance out of the box.</p><p>Seamless software integration remains a major selling point for the upcoming hardware ecosystem. The console interfaces flawlessly with the existing <a href="http://hypebeast.com/tags/steam">Steam</a> Mobile App to allow remote game installations and library management on the go. Players can effortlessly navigate their personalized Discovery Queue or browse the latest community Workshop creations directly from the television interface. Furthermore users can spend currency at the Points Shop or tune into live Broadcasts without booting up a traditional desktop rig. The initial hardware rollout targets North America, Australia and select territories across Europe and Asia. South Korean markets will not receive the device during this preliminary launch window.</p><p><a href="https://hypebeast.com/2026/6/valve-steam-machine-returns-as-premium-6-inch-cube" title="Prices for Valve&#039;s Next-Gen Steam Machine Start at $1,049 USD" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=11577" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=11577" />    </a></p>]]></content:encoded>
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      <title>Valve's Steam Controller Is Already Sold Out, And New Orders Won't Ship Until 2027</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F20%2Fvalve-steam-controller-orders-slip-back-to-2027-1.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryOrders placed now are being assigned a 2027 delivery window following the initial sell-out of the deviceThe gamepad features high-end TMR thumbsticks and dual trackpads but is designed exclusively for use with SteamCurrent fulfillment targets for earlier reservations remain set for September and December 2026Valve is warning customers that new orders for its latest hardware release likely will not ship until 2027. The company is actively struggling to keep up with intense demand for the $99 USD Steam Controller. Gamers who already secured a reservation might see fulfillment in September or December 2026. This updated delivery timeline highlights a severe supply crunch ahead of other major product drops. Resellers have already flooded secondary markets to capitalize on the initial sell-out of the device.The massive hype surrounding the peripheral stems from its premium build and specialized inputs. The device features pinpoint accurate TMR thumbsticks and dual trackpads that mimic the functionality of a mouse. Users benefit from a robust 35-hour battery life and a magnetic charging puck that doubles as a wireless receiver. Reviewers note the gamepad feels incredibly sturdy while weighing remarkably little. Infrared LEDs for virtual reality tracking and gyroscopic sensors add even more utility to the sleek chassis.There is a notable catch for anyone looking to make this their primary PC controller. The hardware operates exclusively within its native software ecosystem. Players must boot titles directly through the desktop application to unlock full controller functionality. Adding third-party games to the library manually bypasses the restriction but highlights a deliberate strategy to dominate living room gaming. The brand wants users fully integrated into its platform before the next wave of tech arrives.These fulfillment delays hit at a pivotal moment as the company prepares to launch the Steam Machine console and the Steam Frame headset in summer 2026. Exploding component costs and memory price hikes exceeding 170 percent have wreaked havoc on production schedules across the industry. Production teams remain focused on managing customer expectations while navigating disrupted global shipping routes. Fans hoping to complete their setup will need serious patience as the tech giant attempts to scale manufacturing.</div><p><a href="https://hypebeast.com/2026/6/valve-steam-controller-orders-slip-back-to-2027" title="Valve&#039;s Steam Controller Is Already Sold Out, And New Orders Won&#039;t Ship Until 2027" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Sun, 21 Jun 2026 03:33:11 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/valve-steam-controller-orders-slip-back-to-2027</link>
      <guid>https://hypebeast.com/?post=6740362</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F20%2Fvalve-steam-controller-orders-slip-back-to-2027-1.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><ul><li>Orders placed now are being assigned a 2027 delivery window following the initial sell-out of the device</li><li>The gamepad features high-end TMR thumbsticks and dual trackpads but is designed exclusively for use with Steam</li><li>Current fulfillment targets for earlier reservations remain set for September and December 2026</li></ul><p><a href="https://store.steampowered.com/news/group/45479024/view/697641379212297809">Valve</a> is warning customers that new orders for its latest hardware release likely will not ship until 2027. The company is actively struggling to keep up with intense demand for the $99 USD <a href="https://hypebeast.com/tags/valve-steam-controller">Steam Controller</a>. Gamers who already secured a reservation might see fulfillment in September or December 2026. This updated delivery timeline highlights a severe supply crunch ahead of other major product drops. Resellers have already flooded secondary markets to capitalize on the initial <a href="https://www.pcmag.com/news/buying-a-steam-controller-you-might-be-waiting-until-2027-for-it-to-ship">sell-out</a> of the device.</p><p>The massive hype surrounding the peripheral stems from its premium build and specialized inputs. The device features pinpoint accurate <a href="https://www.engadget.com/gaming/valve-steam-controller-review-a-gamepad-in-search-of-a-console-170054068.html">TMR thumbsticks</a> and dual trackpads that mimic the functionality of a mouse. Users benefit from a robust 35-hour battery life and a magnetic charging puck that doubles as a wireless receiver. Reviewers note the gamepad feels incredibly sturdy while weighing remarkably little. Infrared LEDs for virtual reality tracking and gyroscopic sensors add even more utility to the sleek chassis.</p><p>There is a notable catch for anyone looking to make this their primary PC controller. The hardware operates exclusively within its native software ecosystem. Players must boot titles directly through the desktop application to unlock full controller functionality. Adding third-party games to the library manually bypasses the restriction but highlights a deliberate strategy to dominate living room gaming. The brand wants users fully integrated into its platform before the next wave of tech arrives.</p><p>These fulfillment delays hit at a pivotal moment as the company prepares to launch the <a href="https://www.videogameschronicle.com/news/steam-machine-and-steam-frame-confirmed-for-summer-2026-by-valve/">Steam Machine</a> console and the Steam Frame headset in summer 2026. Exploding component costs and memory price hikes exceeding 170 percent have wreaked havoc on production schedules across the industry. Production teams remain focused on managing customer expectations while navigating disrupted global shipping routes. Fans hoping to complete their setup will need serious patience as the tech giant attempts to scale manufacturing.</p><p><a href="https://hypebeast.com/2026/6/valve-steam-controller-orders-slip-back-to-2027" title="Valve&#039;s Steam Controller Is Already Sold Out, And New Orders Won&#039;t Ship Until 2027" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=81417" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=81417" />    </a></p>]]></content:encoded>
      <slash:comments>0</slash:comments>
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      <title>Unboxing: The Pacific Skyline Controller Is Bringing Coastal Flair to Your Setup</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F15%2Funboxing-turtle-beach-pacific-skyline-controller-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>Turtle Beach is breaking the mold with the Pacific Skyline Controller. Released last month, the launch doubles as the brand’s first bold step into the lifestyle space, trading the usual angular, all-black style for something more vivid, more aesthetically at home.Channelling a distinctly SoCal vibe, the new release is tapping into the brand’s coastal roots. Leaning into a golden hour palette, the controller features palm tree motifs and a sunny skyline, anchored by soft pinks and aquatic detailing for the perfect, thoughtful complement to a curated setup or even a creative workshop.A standout feature of the Pacific Skyline Controller is the six customizable RGB lighting zones hidden beneath its shell. When activated, the surface becomes enveloped in an illuminated San Diego skyline embedded in the controller’s casing. The lighting can be adjusted to seamlessly adapt the energy to match every mood, adding another personal touch to the experience.But with this breezy exterior, Turtle Beach isn’t paring back on performance. Fusing top-tier hardware with a relaxed, pastel look, the unit is equipped with premium TMR thumbsticks for lightning-fast control and precision. Elsewhere, dual rumble motors and integrated impulse triggers deliver haptic feedback across racing, action, and competition titles.Optimized for customizable gameplay, the controller includes two mappable quick-action buttons on the rear. Connectivity is equally versatile with low-latency wireless support on Xbox and PC via a USB transmitter, alongside integrated Bluetooth for mobile play. Rounding out the feature set is a 3.5mm audio jack with onboard D-pad controls for quick adjustments to game and chat audio without interrupting play.For players looking to up their setup with a little West Coast style, the Pacific Skyline Wireless Controller is available now for $89.99 USD, exclusively through the Turtle Beach webstore.</div><p><a href="https://hypebeast.com/2026/6/unboxing-turtle-beach-pacific-skyline-wireless-controller" title="Unboxing: The Pacific Skyline Controller Is Bringing Coastal Flair to Your Setup" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Thu, 18 Jun 2026 16:06:16 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/unboxing-turtle-beach-pacific-skyline-wireless-controller</link>
      <guid>https://hypebeast.com/?post=6737515</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Sales]]></category>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F15%2Funboxing-turtle-beach-pacific-skyline-controller-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><a href="https://www.turtlebeach.com/?gad_source=1&amp;gad_campaignid=22444479275&amp;gbraid=0AAAAAD_u-EKilNaH9pCMxGrZWOcvpNGS3&amp;gclid=CjwKCAjwxb7RBhA5EiwAQ-AAdPKOpxzQ9uJ9tkfvFkMWf0AOXLCqJDNBiNkAnT16URN8tm-4iTEwHhoCyh4QAvD_BwE" target="_blank" rel="noopener">Turtle Beach</a> is breaking the mold with the Pacific Skyline Controller. Released last month, the launch doubles as the brand’s first bold step into the lifestyle space, trading the usual angular, all-black style for something more vivid, more aesthetically at home.</p><p>Channelling a distinctly SoCal vibe, the new release is tapping into the brand’s coastal roots. Leaning into a golden hour palette, the controller features palm tree motifs and a sunny skyline, anchored by soft pinks and aquatic detailing for the perfect, thoughtful complement to a curated setup or even a creative workshop.</p><p>A standout feature of the Pacific Skyline Controller is the six customizable RGB lighting zones hidden beneath its shell. When activated, the surface becomes enveloped in an illuminated San Diego skyline embedded in the controller’s casing. The lighting can be adjusted to seamlessly adapt the energy to match every mood, adding another personal touch to the experience.</p><p>But with this breezy exterior, Turtle Beach isn’t paring back on performance. Fusing top-tier hardware with a relaxed, pastel look, the unit is equipped with premium TMR thumbsticks for lightning-fast control and precision. Elsewhere, dual rumble motors and integrated impulse triggers deliver haptic feedback across racing, action, and competition titles.</p><p>Optimized for customizable gameplay, the controller includes two mappable quick-action buttons on the rear. Connectivity is equally versatile with low-latency wireless support on Xbox and PC via a USB transmitter, alongside integrated Bluetooth for mobile play. Rounding out the feature set is a 3.5mm audio jack with onboard D-pad controls for quick adjustments to game and chat audio without interrupting play.</p><p>For players looking to up their setup with a little West Coast style, the <a href="https://www.turtlebeach.com/products/pacific-skyline-controller" target="_blank" rel="noopener">Pacific Skyline Wireless Controller</a> is available now for $89.99 USD, exclusively through the Turtle Beach webstore.</p><p><a href="https://hypebeast.com/2026/6/unboxing-turtle-beach-pacific-skyline-wireless-controller" title="Unboxing: The Pacific Skyline Controller Is Bringing Coastal Flair to Your Setup" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=72895" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=72895" />    </a></p>]]></content:encoded>
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      <title>Electronic Arts Establishes EA Advertising Division To Bring Dynamic Brand Integrations to Games</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F16%2Fea-advertising-brings-dynamic-brand-integrations-to-games-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryElectronic Arts launched a dedicated EA Advertising platform to integrate dynamic real-time ads and branded content directly into its game environmentsThe division utilizes a new proprietary SDK for the Frostbite engine to deliver custom challenges, vanity items and broadcast-style overlaysInitial partners including Visa, Red Bull and Mountain Dew have activated campaigns across sports titles like EA Sports FC 26 and Madden NFLElectronic Arts has formally established EA Advertising. This new internal division focuses on expanding how commercial partners integrate directly into gameplay. While passive advertisements previously appeared across the publisher's catalog, the updated platform shifts the approach toward highly interactive moments. The initiative targets a massive ecosystem of over 120 million monthly players. Key franchises like EA Sports FC, Madden NFL, The Sims and the upcoming skate stand at the center of the rollout. Industry leaders are increasingly looking for sustainable monetization methods outside of standard game sales. EA Advertising directly answers that call by turning virtual worlds into premium marketing real estate.The technical foundation relies on a proprietary software development kit built specifically for the Frostbite engine. Advertisers can now serve native 3D ad units like digital stadium scoreboards and broadcast overlays without disrupting the core player experience. Chief Experiences Officer David Tinson stated that the platform is designed to make brands an authentic part of the game. Beyond static billboards, companies can sponsor reward-driven objectives and custom vanity items. EA ensures measurement accuracy by partnering with Integral Ad Science. This crucial collaboration provides concrete campaign insights and engagement data aligned with standard interactive advertising metrics.High-profile brand collaborations are already live across several major sports titles. A global multi-year partnership with Visa delivers exclusive objectives and Ultimate Team challenges for soccer fans. Other companies are finding highly specific ways to reach young demographics. Mountain Dew launched "DEW University" as a fully playable team experience inside College Football 26 complete with a custom stadium and mascot. Red Bull engaged players through branded team kits and athlete ambassador campaigns. Additional activations from Lowe's, Xfinity and Peacock demonstrate how deeply commercial partners can embed themselves within the interactive entertainment space. The success of these early integrations points to a future where branded content becomes indistinguishable from traditional gameplay updates.</div><p><a href="https://hypebeast.com/2026/6/ea-advertising-brings-dynamic-brand-integrations-to-games" title="Electronic Arts Establishes EA Advertising Division To Bring Dynamic Brand Integrations to Games" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Tue, 16 Jun 2026 06:56:31 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/ea-advertising-brings-dynamic-brand-integrations-to-games</link>
      <guid>https://hypebeast.com/?post=6737921</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F16%2Fea-advertising-brings-dynamic-brand-integrations-to-games-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><ul><li>Electronic Arts launched a dedicated EA Advertising platform to integrate dynamic real-time ads and branded content directly into its game environments</li><li>The division utilizes a new proprietary SDK for the Frostbite engine to deliver custom challenges, vanity items and broadcast-style overlays</li><li>Initial partners including Visa, Red Bull and Mountain Dew have activated campaigns across sports titles like EA Sports FC 26 and Madden NFL</li></ul><p><a href="https://www.ea.com/news/introducing-ea-advertising">Electronic Arts</a> has formally established <a href="https://hypebeast.com/tags/electronic-arts">EA</a> Advertising. This new internal division focuses on expanding how commercial partners integrate directly into gameplay. While passive advertisements previously appeared across the publisher's catalog, the updated platform shifts the approach toward highly interactive moments. The initiative targets a massive ecosystem of over 120 million monthly players. Key franchises like <em><a href="https://hypebeast.com/tags/ea-sports-fc">EA Sports FC</a>, <a href="https://hypebeast.com/tags/madden">Madden NFL</a></em>, <a href="https://hypebeast.com/tags/the-sims"><em>The Sims</em></a> and the upcoming skate stand at the center of the rollout. Industry leaders are increasingly looking for sustainable monetization methods outside of standard game sales. EA Advertising directly answers that call by turning virtual worlds into premium marketing real estate.</p><p>The technical foundation relies on a proprietary software development kit built specifically for the Frostbite engine. Advertisers can now serve native 3D ad units like digital stadium scoreboards and broadcast overlays without disrupting the core player experience. Chief Experiences Officer David Tinson stated that the platform is designed to make brands an authentic part of the game. Beyond static billboards, companies can sponsor reward-driven objectives and custom vanity items. EA ensures measurement accuracy by partnering with Integral Ad Science. This crucial collaboration provides concrete campaign insights and engagement data aligned with standard interactive advertising metrics.</p><p>High-profile brand collaborations are already live across several major sports titles. A global multi-year partnership with <a href="https://hypebeast.com/tags/visa">Visa</a> delivers exclusive objectives and Ultimate Team challenges for soccer fans. Other companies are finding highly specific ways to reach young demographics. Mountain Dew launched "DEW University" as a fully playable team experience inside <em>College Football 26</em> complete with a custom stadium and mascot. <a href="https://hypebeast.com/tags/red-bull">Red Bull</a> engaged players through branded team kits and athlete ambassador campaigns. Additional activations from Lowe's, Xfinity and Peacock demonstrate how deeply commercial partners can embed themselves within the interactive entertainment space. The success of these early integrations points to a future where branded content becomes indistinguishable from traditional gameplay updates.</p><p><a href="https://hypebeast.com/2026/6/ea-advertising-brings-dynamic-brand-integrations-to-games" title="Electronic Arts Establishes EA Advertising Division To Bring Dynamic Brand Integrations to Games" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=41682" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=41682" />    </a></p>]]></content:encoded>
      <slash:comments>0</slash:comments>
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      <title>'Google Earth Flight Simulator' Is Now Available on Web Browsers</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F16%2Fgoogle-earth-flight-simulator-lands-on-web-browsers-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryGoogle Earth transitioned its flight simulator from a desktop Easter egg to a globally accessible web browser featureThe experimental simulation streams 3D buildings and high-resolution imagery dynamically across the globeUsers access the tool via the Explore Earth menu to navigate casual flight paths with keyboard and mouse controlsGoogle Earth officially transitioned its legendary flight simulator from a desktop-only novelty into a globally accessible web browser feature. The hidden simulation originally debuted as a secret Easter egg in 2007 for the software client. Google recently initiated a massive push to bring professional data layers and advanced developer features to its website interface. This strategic shift allows users to bypass heavy local software installations entirely. The flight simulator arrives alongside pro-level web integrations that include complex elevation profiles and new shapefile import types.Virtual pilots launch the experimental tool by navigating to the Explore Earth section and selecting the simulator from the top menu bar. The experience requires swapping the default abstract map for a Satellite basemap to render photorealistic terrain. As the aircraft moves across the digital globe, 3D buildings and high-resolution imagery stream dynamically into the environment. Google engineered the mode specifically for casual sightseeing rather than hardcore aerodynamic training. The platform ignores the intense gameplay realism found in dedicated titles like Microsoft Flight Simulator but compensates with unrestricted access to global landmarks.Flight controls map directly to a standard keyboard and mouse setup. Page Up and Page Down manage engine thrust while directional arrow keys dictate the pitch and roll of the virtual plane. Pushing the aircraft to extreme speeds or operating on a low-bandwidth connection might trigger temporary visual loading delays. Pilots flying near ground level in regions situated below sea level, such as California's Badwater Basin, may also notice occasional visual clipping and terrain anomalies.The digital environment remains highly forgiving for amateur aviators who push the simplified physics engine too far. Direct impact with ground terrain triggers an immediate pause state rather than a catastrophic end screen. A quick restart prompt instantly restores the virtual aircraft to a playable altitude and safe coordinates. This casual aviation update rounds out a major overhaul for the web version of Google Earth, blending heavy professional mapping tools with pure entertainment.</div><p><a href="https://hypebeast.com/2026/6/google-earth-flight-simulator-lands-on-web-browsers" title="&#039;Google Earth Flight Simulator&#039; Is Now Available on Web Browsers" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Tue, 16 Jun 2026 06:54:45 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/google-earth-flight-simulator-lands-on-web-browsers</link>
      <guid>https://hypebeast.com/?post=6737916</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F16%2Fgoogle-earth-flight-simulator-lands-on-web-browsers-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><ul><li>Google Earth transitioned its flight simulator from a desktop Easter egg to a globally accessible web browser feature</li><li>The experimental simulation streams 3D buildings and high-resolution imagery dynamically across the globe</li><li>Users access the tool via the Explore Earth menu to navigate casual flight paths with keyboard and mouse controls</li></ul><p><a href="https://hypebeast.com/tags/google">Google</a> Earth officially transitioned its legendary flight simulator from a desktop-only novelty into a <a href="https://x.com/googleearth/status/2065449043925381293">globally accessible web browser feature</a>. The hidden simulation originally debuted as a secret Easter egg in 2007 for the software client. Google recently initiated a massive push to bring professional data layers and advanced developer features to its website interface. This strategic shift allows users to <a href="https://www.cnet.com/tech/services-and-software/google-earths-flight-simulator-is-now-on-browsers-heres-how-to-play/">bypass heavy local software installations entirely</a>. The flight simulator arrives alongside pro-level web integrations that include complex elevation profiles and new shapefile import types.</p><p>Virtual pilots launch the experimental tool by navigating to the Explore Earth section and selecting the simulator from the top menu bar. The experience requires swapping the default abstract map for a Satellite basemap to render photorealistic terrain. As the aircraft moves across the digital globe, 3D buildings and high-resolution imagery stream dynamically into the environment. Google engineered the mode specifically for casual sightseeing rather than hardcore aerodynamic training. The platform ignores the intense gameplay realism found in dedicated titles like Microsoft Flight Simulator but compensates with unrestricted access to global landmarks.</p><p>Flight controls map directly to a standard keyboard and mouse setup. Page Up and Page Down manage engine thrust while directional arrow keys dictate the pitch and roll of the virtual plane. Pushing the aircraft to extreme speeds or operating on a low-bandwidth connection might trigger temporary visual loading delays. Pilots flying near ground level in regions situated below sea level, such as <a href="https://developers.google.com/maps/documentation/earth/flight-simulator">California's Badwater Basin</a>, may also notice occasional visual clipping and terrain anomalies.</p><p>The digital environment remains highly forgiving for amateur aviators who push the simplified physics engine too far. Direct impact with ground terrain triggers an immediate pause state rather than a catastrophic end screen. A quick restart prompt instantly restores the virtual aircraft to a playable altitude and safe coordinates. This casual aviation update rounds out a major overhaul for the web version of Google Earth, blending heavy professional mapping tools with pure entertainment.</p><p><a href="https://hypebeast.com/2026/6/google-earth-flight-simulator-lands-on-web-browsers" title="&#039;Google Earth Flight Simulator&#039; Is Now Available on Web Browsers" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=16742" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=16742" />    </a></p>]]></content:encoded>
      <slash:comments>0</slash:comments>
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      <title>Hatsune Miku Is Bringing Her ‘Persona 4: Dancing All Night’ Design Back to Reclaim the Metaverse in ‘Persona 5: The Phantom X’</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F16%2FHatsune-Miku-returns-Joins-Persona-5-The-Phantom-X-p5x-Anniversary-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryHatsune Miku has been confirmed for Persona 5: The Phantom X as part of the game's first anniversary celebration, marking her return to the Persona series after 11 yearsA teaser trailer shows Miku appearing across city TV screens before staging what appears to be a live concert in the Metaverse alongside protagonist Nagisa Kamishiro, who is shown listening to DECO*27's "Ghost Rule"Full details on the collaboration are set to be revealed on June 18Hatsune Miku is returning to the Persona series in Persona 5: The Phantom X, confirmed via a teaser trailer dropped as part of the game's first anniversary celebrations. The collab marks Miku's first appearance in a Persona title since Persona 4: Dancing All Night, an 11-year absence, and her design for the P5X appearance carries that continuity forward, using the same look she debuted in that 2015 rhythm spinoff. Full details on her role in the game arrive June 18.The trailer is doing more than confirming a name. The decision to bring back Miku's Dancing All Night design rather than introducing a new one is a deliberate nod to the fanbase that remembers the original crossover, treating the 11-year gap as a feature rather than something to quietly sidestep. It signals that whoever built this collab understood the weight of the callback.The setup inside the trailer adds to that. Protagonist Nagisa Kamishiro is shown listening to DECO*27's "Ghost Rule" before Miku even appears onscreen, a detail that places her music canon within the game's world from the jump. When she does arrive, it is across city TV screens, building toward what the trailer frames as a live concert staged inside the Metaverse. For a series whose central conceit involves a shadow realm operating beneath everyday reality, the Metaverse concert format is a natural fit. Miku as a figure who exists somewhere between the digital and the real slides into P5X's world without any narrative friction.Fan response has been immediate. Reactions have zeroed in on what the collab implies about the Phantom Thieves' listening habits, with the idea that Miku's music is canonically part of their world generating its own conversation thread separate from the gameplay speculation entirely.The broader context adds weight to the moment. Hatsune Miku is currently in the middle of her 20th anniversary year, and 2026 has seen her collab footprint expand aggressively across gaming and lifestyle, from Honkai Star Rail to a themed bathhouse experience in Japan to a glow-in-the-dark fishing rod. The P5X announcement lands as one of the most culturally resonant of that run, pairing a property with genuine narrative depth against a Vocaloid icon whose crossover appeal has only widened with time. The devs have remained tight-lipped on the specifics of her role within the game's story, whether Miku functions as a recruitable character, a narrative device, or something else entirely is part of what June 18 is expected to resolve.</div><p><a href="https://hypebeast.com/2026/6/hatsune-miku-returns-joins-persona-5-the-phantom-x-p5x-anniversary" title="Hatsune Miku Is Bringing Her ‘Persona 4: Dancing All Night’ Design Back to Reclaim the Metaverse in ‘Persona 5: The Phantom X’" target="_blank" rel="noopener">Read more at Hypebeast</a></p>]]></description>
      <pubDate>Tue, 16 Jun 2026 06:53:58 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/hatsune-miku-returns-joins-persona-5-the-phantom-x-p5x-anniversary</link>
      <guid>https://hypebeast.com/?post=6738103</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><div class="embed-responsive embed-responsive-16by9"                ga-on="click"                ga-event-category="video article page"                ga-event-action="clicks_play_video"                ><iframe width="420" height="315" src="https://www.youtube.com/embed/HQkOBd9NSNM" allowfullscreen></iframe></div></p><p><strong>Summary</strong></p><ul><li>Hatsune Miku has been confirmed for <em>Persona 5: The Phantom X</em> as part of the game's first anniversary celebration, marking her return to the Persona series after 11 years</li><li>A teaser trailer shows Miku appearing across city TV screens before staging what appears to be a live concert in the Metaverse alongside protagonist Nagisa Kamishiro, who is shown listening to DECO*27's "Ghost Rule"</li><li>Full details on the collaboration are set to be revealed on June 18</li></ul><p><a href="https://hypebeast.com/tags/hatsune-miku" target="_blank" rel="noopener">Hatsune Miku</a> is returning to the <em><a href="https://hypebeast.com/tags/persona" target="_blank" rel="noopener">Persona</a></em> series in <em><a href="https://hypebeast.com/tags/persona-5" target="_blank" rel="noopener">Persona 5</a>: The Phantom X,</em> confirmed via a teaser trailer dropped as part of the game's first anniversary celebrations. The collab marks Miku's first appearance in a <em>Persona</em> title since <em>Persona 4: Dancing All Night</em>, an 11-year absence, and her design for the <em>P5X</em> appearance carries that continuity forward, using the same look she debuted in that 2015 rhythm spinoff. Full details on her role in the game arrive June 18.</p><p>The trailer is doing more than confirming a name. The decision to bring back Miku's <em>Dancing All Night</em> design rather than introducing a new one is a deliberate nod to the fanbase that remembers the original crossover, treating the 11-year gap as a feature rather than something to quietly sidestep. It signals that whoever built this collab understood the weight of the callback.</p><p>The setup inside the trailer adds to that. Protagonist Nagisa Kamishiro is shown listening to DECO*27's "Ghost Rule" before Miku even appears onscreen, a detail that places her music canon within the game's world from the jump. When she does arrive, it is across city TV screens, building toward what the trailer frames as a live concert staged inside the Metaverse. For a series whose central conceit involves a shadow realm operating beneath everyday reality, the Metaverse concert format is a natural fit. Miku as a figure who exists somewhere between the digital and the real slides into <em>P5X</em>'s world without any narrative friction.</p><p>Fan response has been immediate. Reactions have zeroed in on what the collab implies about the Phantom Thieves' listening habits, with the idea that Miku's music is canonically part of their world generating its own conversation thread separate from the gameplay speculation entirely.</p><p>The broader context adds weight to the moment. Hatsune Miku is currently in the middle of her 20th anniversary year, and 2026 has seen her collab footprint expand aggressively across gaming and lifestyle, from Honkai Star Rail to a themed bathhouse experience in Japan to a glow-in-the-dark fishing rod. The <em>P5X</em> announcement lands as one of the most culturally resonant of that run, pairing a property with genuine narrative depth against a Vocaloid icon whose crossover appeal has only widened with time. The devs have remained tight-lipped on the specifics of her role within the game's story, whether Miku functions as a recruitable character, a narrative device, or something else entirely is part of what June 18 is expected to resolve.</p><p><a href="https://hypebeast.com/2026/6/hatsune-miku-returns-joins-persona-5-the-phantom-x-p5x-anniversary" title="Hatsune Miku Is Bringing Her ‘Persona 4: Dancing All Night’ Design Back to Reclaim the Metaverse in ‘Persona 5: The Phantom X’" target="_blank" rel="noopener">Read more at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=28671" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=28671" />    </a></p>]]></content:encoded>
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      <title>Come Along With Me to the Turtle Beach Club in Los Angeles</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F15%2Fturtle-beach-controller-00.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>Last weekend, skateboarders, artists, and designers from across Los Angeles showed up and out for Turtle Beach Club. Staged at the iconic Dream Hollywood, the event was an immersive celebration of gaming, fashion, and music, and we posted up poolside with Evan Mock to capture all the action.Before making their way up to the “Beach,” we were greeted by a sleek vintage convertible, complete with a Pacific Skyline Controller hanging from the rearview mirror — just a taste of the energy that awaited. Moving up to the rooftop, the scene took life: dreamy pink and purple hues soaked the space, as games unfolded beneath the stars.To celebrate the launch of the Pacific Skyline Controller, Turtle Beach pulled out all the stops, so it was only fitting that the brand tapped into its coastal roots for its latest offering: a controller inspired by the San Diego skyline, soaked in pastel hues and palm tree motifs.Notably, guests got to check out the new gear. The hotel’s cabanas made for the perfect, intimate gaming pods. Mock, alongside Eunice Chang, Kevin Bradley, and stylist Toreno Winn tried their hand at Backrooms, donning matching pastel headsets, and as the sun went down, a San Diego RGB skyline lit up across the controller.A massive screen anchored the event’s main space, flanked by piles of retro TVs for complete vaporwave effect. Bites and drinks floated through the space, and guests danced to sounds by DJ sosupersam. Stepping away from the traditional, hyper-tactile aesthetic that gaming typically brings to mind, Turtle Beach opted for a softer, laid-back feel, putting connection at the forefront.If this is a sign of where gaming culture is headed, the future is bright. A perfect storm of style, sport, community, and culture, Turtle Beach is entering its new lifestyle era on a high, because a trip to the Beach, after all, is about the friends you make along the way.</div><p><a href="https://hypebeast.com/2026/6/turtle-beach-club-pacific-skyline-controller-recap" title="Come Along With Me to the Turtle Beach Club in Los Angeles" target="_blank" rel="noopener">Read more at Hypebeast</a></p>]]></description>
      <pubDate>Mon, 15 Jun 2026 18:07:35 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/turtle-beach-club-pacific-skyline-controller-recap</link>
      <guid>https://hypebeast.com/?post=6736928</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Sales]]></category>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F15%2Fturtle-beach-controller-00.jpg?w=800&cbr=1&q=90&fit=max" /></p><p>Last weekend, skateboarders, artists, and designers from across Los Angeles showed up and out for Turtle Beach Club. Staged at the iconic Dream Hollywood, the event was an immersive celebration of gaming, fashion, and music, and we posted up poolside with <a href="https://hypebeast.com/tags/evan-mock">Evan Mock</a> to capture all the action.</p><p><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/05-Turtle-Beach-What-Went-Down-HIL-3x2-new.jpg" alt="" /><br /><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/06-Turtle-Beach-What-Went-Down-HIL-3x2-new.jpg" alt="" /><br /><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/07-Turtle-Beach-What-Went-Down-HIL-3x2-new.jpg" alt="" /><br /><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/08-Turtle-Beach-What-Went-Down-HIL-3x2-new.jpg" alt="" /><br /><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/09-Turtle-Beach-What-Went-Down-HIL-3x2-new.jpg" alt="" /><br /><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/010-Turtle-Beach-What-Went-Down-HIL-3x2-new.jpg" alt="" /><br /><img style="max-width: none; margin: 0 auto;" src="https://hypebeast.com/image/2026/06/15/011-Turtle-Beach-What-Went-Down-HIL-3x2-new.jpg" alt="" /></p><p>Before making their way up to the “Beach,” we were greeted by a sleek vintage convertible, complete with a Pacific Skyline Controller hanging from the rearview mirror — just a taste of the energy that awaited. Moving up to the rooftop, the scene took life: dreamy pink and purple hues soaked the space, as games unfolded beneath the stars.<br /><br><br /><br><br />To celebrate the launch of the <a href="https://www.turtlebeach.com/products/pacific-skyline-controller" target="_blank" rel="noopener">Pacific Skyline Controller</a>, <a href="https://www.turtlebeach.com/?gad_source=1&amp;gad_campaignid=22444479275&amp;gbraid=0AAAAAD_u-EKAJ0poMia9IYLNswGGHLFHu&amp;gclid=Cj0KCQjw3K7RBhDJARIsAKRtP5RaPLlGqCF43wnljHtsLO3oWitpJTUDJ_3cknKKD6E2r4-NsQAvGIgaAugQEALw_wcB" target="_blank" rel="noopener">Turtle Beach</a> pulled out all the stops, so it was only fitting that the brand tapped into its coastal roots for its latest offering: a controller inspired by the San Diego skyline, soaked in pastel hues and palm tree motifs.</p><p><img src="https://hypebeast.com/image/2026/06/15/02-Turtle-Beach-What-Went-Down-HIL-16x9-new.jpg" alt="" width="2000" height="1125" class="alignnone size-full wp-image-6737587" /></p><p>Notably, guests got to check out the new gear. The hotel’s cabanas made for the perfect, intimate gaming pods. Mock, alongside <a href="https://hypebae.com/tags/eunice-chang">Eunice Chang</a>, <a href="https://hypebeast.com/tags/kevin-bradley">Kevin Bradley</a>, and stylist <a href="https://hypebeast.com/tags/toreno-winn">Toreno Winn</a> tried their hand at <em>Backrooms,</em> donning matching pastel headsets, and as the sun went down, a San Diego RGB skyline lit up across the controller.</p><p><img src="https://hypebeast.com/image/2026/06/15/03-Turtle-Beach-What-Went-Down-HIL-16x9-new.jpg" alt="" width="2000" height="1125" class="alignnone size-full wp-image-6737586" /></p><p>A massive screen anchored the event’s main space, flanked by piles of retro TVs for complete vaporwave effect. Bites and drinks floated through the space, and guests danced to sounds by <a href="https://www.instagram.com/sosupersam/?hl=en" target="_blank" rel="noopener">DJ sosupersam</a>. Stepping away from the traditional, hyper-tactile aesthetic that gaming typically brings to mind, Turtle Beach opted for a softer, laid-back feel, putting connection at the forefront.<br /><br><br /><br><br />If this is a sign of where gaming culture is headed, the future is bright. A perfect storm of style, sport, community, and culture, Turtle Beach is entering its new lifestyle era on a high, because a trip to the Beach, after all, is about the friends you make along the way.</p><p><a href="https://hypebeast.com/2026/6/turtle-beach-club-pacific-skyline-controller-recap" title="Come Along With Me to the Turtle Beach Club in Los Angeles" target="_blank" rel="noopener">Read more at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=74170" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=74170" />    </a></p>]]></content:encoded>
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      <title>Blizzard Entertainment Sues Unauthorized 'World of Warcraft' Platform Project Ascension</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F15%2Fblizzard-entertainment-sues-world-of-warcraft-platform-project-ascension-trademark-infringement-000.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryBlizzard Entertainment has launched a major federal lawsuit against the team behind the Project Ascension private serverThe legal complaint alleges copyright infringement, DMCA circumvention, and civil RICO racketeering violationsThe unauthorized server network has reportedly attracted more than one million players worldwide since its inceptionBlizzard Entertainment has officially filed a federal lawsuit against the operators of the unauthorized World of Warcraft private server network Project Ascension. The 51-page complaint was lodged in the U.S. District Court for the Central District of California on June 12, 2026, accusing the platform's organizers of turning stolen software into a massive, for-profit piracy empire.According to the legal filing, the defendants bypassed official security protocols to distribute pirated versions of the legacy World of Warcraft client software, allowing over a million users to play a highly modified, classless version of the game for free. To monetize the operation, Project Ascension sold custom in-game "Donation Points" to users, generating millions of dollars in illicit revenue. Blizzard alleges these profits were subsequently funneled through undercapitalized shell companies to conceal assets and avoid domestic tax liabilities.Furthermore, the lawsuit outlines that the server's infrastructure is hosted by the Russia-based Aeza Group, an entity officially sanctioned by the U.S. Department of the Treasury for aiding cybercriminal activity. This aggressive legal action mirrors Blizzard's recent successful shutdown of rival server Turtle WoW in May 2026. The gaming giant is currently seeking a permanent injunction, full forfeiture of the server's source code, a comprehensive accounting of corporate revenues, and maximum statutory damages that could reach up to $150,000 USD per infringed work.</div><p><a href="https://hypebeast.com/2026/6/blizzard-entertainment-sues-world-of-warcraft-platform-project-ascension-trademark-infringement" title="Blizzard Entertainment Sues Unauthorized &#039;World of Warcraft&#039; Platform Project Ascension" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Mon, 15 Jun 2026 04:45:55 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/blizzard-entertainment-sues-world-of-warcraft-platform-project-ascension-trademark-infringement</link>
      <guid>https://hypebeast.com/?post=6737105</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F15%2Fblizzard-entertainment-sues-world-of-warcraft-platform-project-ascension-trademark-infringement-000.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><ul><li>Blizzard Entertainment has launched a major federal lawsuit against the team behind the Project Ascension private server</li><li>The legal complaint alleges copyright infringement, DMCA circumvention, and civil RICO racketeering violations</li><li>The unauthorized server network has reportedly attracted more than one million players worldwide since its inception</li></ul><p><a href="http://hypebeast.com/tags/blizzard-entertainment">Blizzard Entertainment</a> has officially filed a federal lawsuit against the operators of the unauthorized <a href="http://hypebeast.com/tags/world-of-warcraft"><i data-path-to-node="13" data-index-in-node="104">World of Warcraft</i></a> private server network Project Ascension. The 51-page complaint was lodged in the U.S. District Court for the Central District of California on June 12, 2026, accusing the platform's organizers of turning stolen software into a massive, for-profit piracy empire.</p><div class="container"><div id="model-response-message-contentr_c65461b9cf54131e" class="markdown markdown-main-panel stronger enable-updated-hr-color" dir="ltr" aria-live="off" aria-busy="false"><p data-path-to-node="15">According to the legal filing, the defendants bypassed official security protocols to distribute pirated versions of the legacy <i data-path-to-node="15" data-index-in-node="128">World of Warcraft</i> client software, allowing over a million users to play a highly modified, classless version of the game for free. To monetize the operation, Project Ascension sold custom in-game "Donation Points" to users, generating millions of dollars in illicit revenue. Blizzard alleges these profits were subsequently funneled through undercapitalized shell companies to conceal assets and avoid domestic tax liabilities.</p><p data-path-to-node="16">Furthermore, the lawsuit outlines that the server's infrastructure is hosted by the Russia-based Aeza Group, an entity officially sanctioned by the U.S. Department of the Treasury for aiding cybercriminal activity. This aggressive legal action mirrors Blizzard's recent successful shutdown of rival server Turtle WoW in May 2026. The gaming giant is currently seeking a permanent injunction, full forfeiture of the server's source code, a comprehensive accounting of corporate revenues, and maximum statutory damages that could reach up to $150,000 USD per infringed work.</p></div></div><p><a href="https://hypebeast.com/2026/6/blizzard-entertainment-sues-world-of-warcraft-platform-project-ascension-trademark-infringement" title="Blizzard Entertainment Sues Unauthorized &#039;World of Warcraft&#039; Platform Project Ascension" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=22141" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=22141" />    </a></p>]]></content:encoded>
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      <title>'Gears of War: E-Day' Confirmed to Feature the Franchise's Longest Campaign Yet</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F13%2Fgears-of-war-e-day-confirmed-feature-franchises-longest-campaign-yet-000.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryXbox and developer The Coalition have shared new gameplay and narrative details for Gears of War: E-DayThe single-player campaign will run for more than 14 hours, marking the longest runtime in franchise historyThe upcoming prequel title is officially scheduled to launch globally on October 6, 2026Xbox and developer The Coalition have officially confirmed new campaign details for Gears of War: E-Day. The highly anticipated prequel is set to deliver the longest single-player story mode in the history of the celebrated sci-fi franchise.According to the studio's creative director, Matt Searcy, the campaign will clock in at over 14 hours of gameplay, comfortably surpassing previous mainline installments. Shifting away from the sprawling open-world elements seen in recent franchise iterations, Gears of War: E-Day will maintain a highly focused, linear experience. The extended runtime is driven entirely by narrative density and cinematic set pieces rather than artificial gameplay padding.Built from the ground up utilizing the power of Unreal Engine 5, the game serves as an origin story set in the city of Kalona during the initial hours of Emergence Day. The plot follows younger, armorless versions of iconic series protagonists Marcus Fenix and Dominic Santiago as they contend with the sudden, brutal arrival of the subterranean Locust threat. While the core gameplay honors the classic third-person cover shooter mechanics pioneered by the series, the level design introduces larger environments that offer strategic flanking routes and a record number of hidden collectibles, including the return of traditional COG Tags.Gears of War: E-Day officially drops on October 6, 2026, for Xbox Series X|S and PC.</div><p><a href="https://hypebeast.com/2026/6/gears-of-war-e-day-confirmed-feature-franchises-longest-campaign-yet" title="&#039;Gears of War: E-Day&#039; Confirmed to Feature the Franchise&#039;s Longest Campaign Yet" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p>]]></description>
      <pubDate>Sat, 13 Jun 2026 09:57:24 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/gears-of-war-e-day-confirmed-feature-franchises-longest-campaign-yet</link>
      <guid>https://hypebeast.com/?post=6737019</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F13%2Fgears-of-war-e-day-confirmed-feature-franchises-longest-campaign-yet-000.jpg?w=800&cbr=1&q=90&fit=max" /></p><p><strong>Summary</strong></p><ul><li>Xbox and developer The Coalition have shared new gameplay and narrative details for <em>Gears of War: E-Day</em></li><li><p data-path-to-node="11,1,0">The single-player campaign will run for more than 14 hours, marking the longest runtime in franchise history</p></li><li><p data-path-to-node="11,2,0">The upcoming prequel title is officially scheduled to launch globally on October 6, 2026</p></li></ul><p><a href="http://hypebeast.com/tags/xbox">Xbox</a> and developer <a href="http://hypebeast.com/tags/the-coalition">The Coalition</a> have officially confirmed new campaign details for <a href="http://hypebeast.com/tags/gears-of-war"><i data-path-to-node="13" data-index-in-node="84">Gears of War: E-Day</i></a>. The highly anticipated prequel is set to deliver the longest single-player story mode in the history of the celebrated sci-fi franchise.</p><p data-path-to-node="15"><a href="https://www.ign.com/articles/gears-e-day-devs-on-gears-lore-game-length-new-movement-mechanics-and-ai">According to the studio's creative director</a>, Matt Searcy, the campaign will clock in at over 14 hours of gameplay, comfortably surpassing previous mainline installments. Shifting away from the sprawling open-world elements seen in recent franchise iterations, <i data-path-to-node="15" data-index-in-node="260">Gears of War: E-Day</i> will maintain a highly focused, linear experience. The extended runtime is driven entirely by narrative density and cinematic set pieces rather than artificial gameplay padding.</p><p data-path-to-node="16">Built from the ground up utilizing the power of Unreal Engine 5, the game serves as an origin story set in the city of Kalona during the initial hours of Emergence Day. The plot follows younger, armorless versions of iconic series protagonists Marcus Fenix and Dominic Santiago as they contend with the sudden, brutal arrival of the subterranean Locust threat. While the core gameplay honors the classic third-person cover shooter mechanics pioneered by the series, the level design introduces larger environments that offer strategic flanking routes and a record number of hidden collectibles, including the return of traditional COG Tags.</p><p data-path-to-node="18"><i data-path-to-node="18" data-index-in-node="0">Gears of War: E-Day</i> officially drops on October 6, 2026, for Xbox Series X|S and PC.</p><p><a href="https://hypebeast.com/2026/6/gears-of-war-e-day-confirmed-feature-franchises-longest-campaign-yet" title="&#039;Gears of War: E-Day&#039; Confirmed to Feature the Franchise&#039;s Longest Campaign Yet" target="_blank" rel="noopener">Click here to view full gallery at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=96524" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=96524" />    </a></p>]]></content:encoded>
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      <title>'Creepshow' Enters Gaming With an Anthology Horror Title Coming to PC This Summer</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F12%2Fcreepshow-game-hits-pc-august-2026-with-anthology-horror-1.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryDreadXP and PHL Collective have announced that the Creepshow video game adaptation is scheduled to launch on PC via Steam in August 2026Developed under the creative direction of The Mortuary Assistant creator Brian Clarke, the title features an anthology format with one overarching narrative and multiple standalone horror storiesThe gameplay follows a protagonist named Danny and his friends as they uncover sinister secrets at a mall while encountering a mysterious fortune-teller called The ReaderThe legendary horror franchise officially enters a new medium this summer. Publisher DreadXP and developer PHL Collective are bringing the macabre world of the Creepshow video game to interactive life. Arriving on PC via Steam in August 2026, the highly anticipated adaptation promises a fresh take on the beloved anthology format. Creative direction comes directly from Brian Clarke. Known for his critically acclaimed work on The Mortuary Assistant, Clarke ensures the upcoming project maintains a deep understanding of both survival mechanics and psychological terror. The collaboration with AMC Global Media signals a major push to expand the terrifying universe.Players step into a dark overarching narrative centered on a young protagonist named Danny. A seemingly normal afternoon at the local mall takes a terrifying turn when Danny and his friends begin investigating the mysterious disappearance of his father. Their desperate search leads them deep into the shadows where they meet a cryptic fortune-teller known as The Reader. This fateful encounter serves as the narrative catalyst for players to experience multiple self-contained nightmares. Each distinct chapter blends relentless psychological horror with the pitch-black humor that defined the original comic-book adaptations.Transitioning from traditional television to interactive gaming marks a pivotal moment for the Creepshow franchise. Following its successful multi-season run on the AMC streaming platform Shudder under executive producer Greg Nicotero, the property now taps into the deeply immersive potential of survival titles. By meticulously recreating the hand-drawn visual style of the 1982 cult classic film directed by George A. Romero and written by Stephen King, the developers honor a rich legacy while capturing a new generation of genre enthusiasts. This specific shift in medium allows diehard fans to actively survive the twisted episodic structure rather than simply watching the carnage unfold on screen.The official announcement trailer currently highlights the highly stylized environments alongside varied gameplay mechanics. The stark visual direction leans heavily into the retro aesthetic of vintage EC Comics. Fans can expect a curated variety of horrifying scenarios that test their survival instincts across several distinct sub-genres. DreadXP chief executive officer Patrick Ewald confirmed the development team focused entirely on making players feel like they are actively dying inside a genuine Creepshow episode. The title is currently available to wishlist ahead of its looming summer launch.</div><p><a href="https://hypebeast.com/2026/6/creepshow-game-hits-pc-august-2026-with-anthology-horror" title="&#039;Creepshow&#039; Enters Gaming With an Anthology Horror Title Coming to PC This Summer" target="_blank" rel="noopener">Read more at Hypebeast</a></p>]]></description>
      <pubDate>Fri, 12 Jun 2026 09:39:29 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/creepshow-game-hits-pc-august-2026-with-anthology-horror</link>
      <guid>https://hypebeast.com/?post=6736710</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><div class="embed-responsive embed-responsive-16by9"                ga-on="click"                ga-event-category="video article page"                ga-event-action="clicks_play_video"                ><iframe width="420" height="315" src="https://www.youtube.com/embed/93U5DlM-CdE" allowfullscreen></iframe></div></p><p><strong>Summary</strong></p><ul><li>DreadXP and PHL Collective have announced that the <i>Creepshow</i> video game adaptation is scheduled to launch on PC via Steam in August 2026</li><li>Developed under the creative direction of <i>The Mortuary Assistant</i> creator Brian Clarke, the title features an anthology format with one overarching narrative and multiple standalone horror stories</li><li>The gameplay follows a protagonist named Danny and his friends as they uncover sinister secrets at a mall while encountering a mysterious fortune-teller called The Reader</li></ul><p>The legendary horror franchise officially enters a new medium this summer. Publisher <a href="https://hypebeast.com/tags/dreadxp">DreadXP</a> and developer PHL Collective are bringing the macabre world of the <i>Creepshow</i> video game to interactive life. Arriving on PC via <a href="https://store.steampowered.com/app/2237000/Creepshow/">Steam</a> in August 2026, the highly anticipated adaptation promises a fresh take on the beloved anthology format. Creative direction comes directly from Brian Clarke. Known for his critically acclaimed work on <i>The Mortuary Assistant</i>, Clarke ensures the upcoming project maintains a deep understanding of both survival mechanics and psychological terror. The collaboration with AMC Global Media signals a major push to expand the terrifying universe.</p><p>Players step into a dark overarching narrative centered on a young protagonist named Danny. A seemingly normal afternoon at the local mall takes a terrifying turn when Danny and his friends begin investigating the mysterious disappearance of his father. Their desperate search leads them deep into the shadows where they meet a cryptic fortune-teller known as The Reader. This fateful encounter serves as the narrative catalyst for players to experience multiple self-contained nightmares. Each distinct chapter blends relentless psychological horror with the pitch-black humor that defined the original comic-book adaptations.</p><p>Transitioning from traditional television to interactive gaming marks a pivotal moment for the <i>Creepshow</i> franchise. Following its successful multi-season run on the AMC streaming platform Shudder under executive producer Greg Nicotero, the property now taps into the deeply immersive potential of survival titles. By meticulously recreating the hand-drawn visual style of the 1982 cult classic film directed by George A. Romero and written by <a href="https://hypebeast.com/tags/stephen-king">Stephen King</a>, the developers honor a rich legacy while capturing a new generation of genre enthusiasts. This specific shift in medium allows diehard fans to actively survive the twisted episodic structure rather than simply watching the carnage unfold on screen.</p><p>The official announcement trailer currently highlights the highly stylized environments alongside varied gameplay mechanics. The stark visual direction leans heavily into the retro aesthetic of vintage EC Comics. Fans can expect a curated variety of horrifying scenarios that test their survival instincts across several distinct sub-genres. DreadXP chief executive officer Patrick Ewald confirmed the development team focused entirely on making players feel like they are actively dying inside a genuine <i>Creepshow</i> episode. The title is currently available to wishlist ahead of its looming summer launch.</p><p><a href="https://hypebeast.com/2026/6/creepshow-game-hits-pc-august-2026-with-anthology-horror" title="&#039;Creepshow&#039; Enters Gaming With an Anthology Horror Title Coming to PC This Summer" target="_blank" rel="noopener">Read more at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=36033" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=36033" />    </a></p>]]></content:encoded>
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      <title>Nintendo’s Latest ‘Splatoon Raiders’ Trailer Unveils Treasure‑Hunting Raids and New Gameplay Mechanics</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F11%2Fft-nintendo-splatoon-raiders-game-trailer-release-info.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryNintendo’s Splatoon Raiders trailer introduces new mechanics like treasure-hunting raids, customizable gadgets and co-op playPlayers join Deep Cut on the Spirhalite Islands in a single-player adventureRelease set for July 23, 2026 on the Switch 2Nintendo unveiled a gameplay-packed trailer for Splatoon Raiders, the upcoming single-player-focused adventure game expanding the Splatoon universe.Moving the franchise's signature ink-slinging action into uncharted territory, the spin-off introduces a maritime hub known as the "hideout ship," positioned out on the open water. The trailer establishes the central premise of hunting for valuable treasure across a collection of mysterious landmasses called the Spirhalite Islands. This perilous quest brings back the fan-favorite musical trio Deep Cut — Shiver, Frye and Big Man — who act as swashbuckling companions to the player's custom character, a scrappy individual designated as "the mechanic."Previewed mechanics include customizable gadgets, upgradeable weapons and character personalization, allowing players to tailor their approach to combat and exploration. The trailer also emphasizes environmental storytelling, with ink-splattering battles unfolding across fractured coastlines, hidden ruins and salvage sites. Beyond solo play, the trailer confirms online and local co-op modes for up to three additional players, extending the game’s replayability.Splatoon Raiders is set to release on July 23, 2026 on the Switch 2. The digital version is priced at just under $50 USD, while a physical copy retails for under $60 USD, both available for pre-order via the Nintendo store.</div><p><a href="https://hypebeast.com/2026/6/nintendo-splatoon-raiders-game-trailer-release-info" title="Nintendo’s Latest ‘Splatoon Raiders’ Trailer Unveils Treasure‑Hunting Raids and New Gameplay Mechanics" target="_blank" rel="noopener">Read more at Hypebeast</a></p>]]></description>
      <pubDate>Thu, 11 Jun 2026 08:56:40 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/nintendo-splatoon-raiders-game-trailer-release-info</link>
      <guid>https://hypebeast.com/?post=6735761</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><div class="embed-responsive embed-responsive-16by9"                ga-on="click"                ga-event-category="video article page"                ga-event-action="clicks_play_video"                ><iframe width="420" height="315" src="https://www.youtube.com/embed/2mRf5VyQgGA" allowfullscreen></iframe>?si=QpsEIpDKEi8yiD0h</div></p><p><strong>Summary</strong></p><ul><li>Nintendo’s <em>Splatoon Raiders</em> trailer introduces new mechanics like treasure-hunting raids, customizable gadgets and co-op play</li><li>Players join Deep Cut on the Spirhalite Islands in a single-player adventure</li><li>Release set for July 23, 2026 on the Switch 2</li></ul><p><a href="https://hypebeast.com/tags/nintendo">Nintendo</a> unveiled a gameplay-packed trailer for <em>Splatoon Raiders</em>, the upcoming single-player-focused adventure game expanding the <a href="https://hypebeast.com/tags/splatoon-3"><em>Splatoon</em> </a>universe.</p><p>Moving the franchise's signature ink-slinging action into uncharted territory, the spin-off introduces a maritime hub known as the "hideout ship," positioned out on the open water. The trailer establishes the central premise of hunting for valuable treasure across a collection of mysterious landmasses called the Spirhalite Islands. This perilous quest brings back the fan-favorite musical trio Deep Cut — Shiver, Frye and Big Man — who act as swashbuckling companions to the player's custom character, a scrappy individual designated as "the mechanic."</p><p>Previewed mechanics include customizable gadgets, upgradeable weapons and character personalization, allowing players to tailor their approach to combat and exploration. The trailer also emphasizes environmental storytelling, with ink-splattering battles unfolding across fractured coastlines, hidden ruins and salvage sites. Beyond solo play, the trailer confirms online and local co-op modes for up to three additional players, extending the game’s replayability.</p><p><em>Splatoon Raiders</em> is set to release on July 23, 2026 on the Switch 2. The digital version is priced at just under $50 USD, while a physical copy retails for under $60 USD, both available for pre-order via the <a href="https://www.nintendo.com/">Nintendo store</a>.</p><p><a href="https://hypebeast.com/2026/6/nintendo-splatoon-raiders-game-trailer-release-info" title="Nintendo’s Latest ‘Splatoon Raiders’ Trailer Unveils Treasure‑Hunting Raids and New Gameplay Mechanics" target="_blank" rel="noopener">Read more at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=97488" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=97488" />    </a></p>]]></content:encoded>
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      <title>The Trailer for Nintendo’s ‘The Legend of Zelda: Ocarina of Time’ Remake Is Here</title>
      <description><![CDATA[<p><img width="620" src="https://image-cdn.hypb.st/https%3A%2F%2Fhypebeast.com%2Fimage%2F2026%2F06%2F10%2FThe-Legend-of-Zelda-Ocarina-of-Time-Nintendo-Switch-2-Remake-Trailer-Stream-0.jpg?w=800&cbr=1&q=90&fit=max" /></p><div>SummaryNintendo has confirmed The Legend of Zelda: Ocarina of Time is being remade for Nintendo Switch 2, arriving in 2026 to mark the Zelda series' 40th anniversary, with no specific release date announcedThe reveal trailer shows a complete visual overhaul of the Nintendo 64 original that departs significantly from the Breath of the Wild and Tears of the Kingdom aesthetic, with Nintendo describing the game as "reborn" on Switch 2The remake follows a GameCube port in 2003 and a 3DS remake in 2011, and arrives as Nintendo builds toward a live-action Zelda film opening April 30, 2027Nintendo has confirmed a remake of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2, arriving in 2026 to mark the Zelda series' 40th anniversary. Revealed during the June 9 Nintendo Direct with a brief teaser trailer, the game is described by Nintendo as being "reborn" on Switch 2, with visuals that completely overhaul the Nintendo 64 original while departing drastically from the Breath of the Wild and Tears of the Kingdom aesthetic that has defined the franchise's most recent entries.The trailer is short but specific. Narration from the Great Deku Tree mirrors the opening of the 1998 original, with Link shown sleeping restlessly as a nightmare unfolds. Where the original game opens with a vision of Sheik and Zelda fleeing Hyrule Castle while pursued by Ganondorf, the remake adds a new detail: the Triforce begins to glow on Link's left hand during the nightmare. It is a small but deliberate change, one that signals the remake is not a straight visual translation but a considered reimagining that adds new narrative texture to familiar material.The visual departure from Breath of the Wild and Tears of the Kingdom is the decision that will generate the most discussion. Nintendo has spent the last decade building a consistent open-world visual language for Zelda, and this remake appears to chart a different course entirely. What that course looks like beyond the brief trailer remains to be seen, but the word "reborn" suggests something more ambitious than the HD remasters Nintendo has applied to Wind Waker, Twilight Princess, and Skyward Sword, and closer in spirit to the 2019 Link's Awakening remake, which rebuilt the Game Boy original in an entirely new graphical style.Ocarina of Time's place in the cultural record makes this announcement weightier than a standard remake reveal. Originally released in November 1998 for the Nintendo 64, the game transformed the Zelda series from a 2D top-down adventure into a fully realized 3D world, introducing Z-targeting and context-sensitive controls that became foundational to the 3D action-adventure genre as a whole. It holds a Metacritic score that has placed it at or near the top of best-games-ever lists for nearly three decades. A 3DS remake arrived in 2011 with stereoscopic 3D and quality of life updates, but that was the last time Nintendo substantially revisited the game. The 2026 Switch 2 version is the first full remake in 15 years.The broader Zelda anniversary calendar gives the remake its context. The franchise turned 40 earlier in 2026, and Nintendo appears to be staging its celebrations deliberately: the Ocarina of Time remake lands this year, a LEGO Ocarina of Time Final Battle set is already available, and the live-action Zelda film directed by Wes Ball, starring Benjamin Evan Ainsworth as Link and Bo Bragason as Princess Zelda, opens in theaters on April 30, 2027.Watch the trailer above and stay tuned for official release details.</div><p><a href="https://hypebeast.com/2026/6/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2-remake-trailer-stream" title="The Trailer for Nintendo’s ‘The Legend of Zelda: Ocarina of Time’ Remake Is Here" target="_blank" rel="noopener">Read more at Hypebeast</a></p>]]></description>
      <pubDate>Wed, 10 Jun 2026 07:01:36 +0000</pubDate>
      <link>https://hypebeast.com/2026/6/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2-remake-trailer-stream</link>
      <guid>https://hypebeast.com/?post=6734890</guid>
      <author>info@hypebeast.com (Hypebeast)</author>
      <category><![CDATA[Gaming]]></category>
            <content:encoded><![CDATA[<p><div class="embed-responsive embed-responsive-16by9"                ga-on="click"                ga-event-category="video article page"                ga-event-action="clicks_play_video"                ><iframe width="420" height="315" src="https://www.youtube.com/embed/r8eMoxo4ipE" allowfullscreen></iframe></div></p><p><b>Summary</b></p><ul><li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Nintendo has confirmed </span><i><span style="font-weight: 400;">The Legend of Zelda: Ocarina of Time</span></i><span style="font-weight: 400;"> is being remade for Nintendo Switch 2, arriving in 2026 to mark the Zelda series' 40th anniversary, with no specific release date announced</span></li><li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">The reveal trailer shows a complete visual overhaul of the Nintendo 64 original that departs significantly from the Breath of the Wild and Tears of the Kingdom aesthetic, with Nintendo describing the game as "reborn" on Switch 2</span></li><li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">The remake follows a GameCube port in 2003 and a 3DS remake in 2011, and arrives as Nintendo builds toward a live-action Zelda film opening April 30, 2027</span></li></ul><p><a href="https://hypebeast.com/tags/nintendo" target="_blank" rel="noopener"><span style="font-weight: 400;">Nintendo</span></a><span style="font-weight: 400;"> has confirmed a remake of </span><a href="https://hypebeast.com/tags/the-legend-of-zelda-ocarina-of-time" target="_blank" rel="noopener"><i><span style="font-weight: 400;">The Legend of Zelda: Ocarina of Time</span></i></a><span style="font-weight: 400;"> for </span><a href="https://hypebeast.com/tags/nintendo-switch-2" target="_blank" rel="noopener"><span style="font-weight: 400;">Nintendo Switch 2</span></a><span style="font-weight: 400;">, arriving in 2026 to mark the </span><a href="https://hypebeast.com/tags/the-legend-of-zelda" target="_blank" rel="noopener"><i><span style="font-weight: 400;">Zelda</span></i></a><span style="font-weight: 400;"> series' 40th anniversary. Revealed during the June 9 Nintendo Direct with a brief teaser trailer, the game is described by Nintendo as being "reborn" on Switch 2, with visuals that completely overhaul the </span><a href="https://hypebeast.com/tags/nintendo-n64" target="_blank" rel="noopener"><span style="font-weight: 400;">Nintendo 64</span></a><span style="font-weight: 400;"> original while departing drastically from the </span><i><span style="font-weight: 400;">Breath of the Wild</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">Tears of the Kingdom</span></i><span style="font-weight: 400;"> aesthetic that has defined the franchise's most recent entries.</span></p><p><span style="font-weight: 400;">The trailer is short but specific. Narration from the Great Deku Tree mirrors the opening of the 1998 original, with Link shown sleeping restlessly as a nightmare unfolds. Where the original game opens with a vision of Sheik and Zelda fleeing Hyrule Castle while pursued by Ganondorf, the remake adds a new detail: the Triforce begins to glow on Link's left hand during the nightmare. It is a small but deliberate change, one that signals the remake is not a straight visual translation but a considered reimagining that adds new narrative texture to familiar material.</span></p><p><span style="font-weight: 400;">The visual departure from </span><i><span style="font-weight: 400;">Breath of the Wild</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">Tears of the Kingdom</span></i><span style="font-weight: 400;"> is the decision that will generate the most discussion. Nintendo has spent the last decade building a consistent open-world visual language for </span><i><span style="font-weight: 400;">Zelda</span></i><span style="font-weight: 400;">, and this remake appears to chart a different course entirely. What that course looks like beyond the brief trailer remains to be seen, but the word "reborn" suggests something more ambitious than the HD remasters Nintendo has applied to Wind Waker, Twilight Princess, and Skyward Sword, and closer in spirit to the 2019 Link's Awakening remake, which rebuilt the Game Boy original in an entirely new graphical style.</span></p><p><i><span style="font-weight: 400;">Ocarina of Time's</span></i><span style="font-weight: 400;"> place in the cultural record makes this announcement weightier than a standard remake reveal. Originally released in November 1998 for the Nintendo 64, the game transformed the </span><i><span style="font-weight: 400;">Zelda</span></i><span style="font-weight: 400;"> series from a 2D top-down adventure into a fully realized 3D world, introducing Z-targeting and context-sensitive controls that became foundational to the 3D action-adventure genre as a whole. It holds a Metacritic score that has placed it at or near the top of best-games-ever lists for nearly three decades. A 3DS remake arrived in 2011 with stereoscopic 3D and quality of life updates, but that was the last time Nintendo substantially revisited the game. The 2026 Switch 2 version is the first full remake in 15 years.</span></p><p><span style="font-weight: 400;">The broader </span><i><span style="font-weight: 400;">Zelda</span></i><span style="font-weight: 400;"> anniversary calendar gives the remake its context. The franchise turned 40 earlier in 2026, and Nintendo appears to be staging its celebrations deliberately: the Ocarina of Time remake lands this year, a </span><a href="https://hypebeast.com/2026/1/lego-the-legend-of-zelda-ocarina-of-time-the-final-battle-77093-set-release-info" target="_blank" rel="noopener"><span style="font-weight: 400;">LEGO </span><i><span style="font-weight: 400;">Ocarina of Time</span></i><span style="font-weight: 400;"> Final Battle set</span></a><span style="font-weight: 400;"> is already available, and the </span><a href="https://hypebeast.com/2026/5/nintendo-sony-picturesthe-legend-of-zelda-live-action-film-release-date-updates" target="_blank" rel="noopener"><span style="font-weight: 400;">live-action </span><i><span style="font-weight: 400;">Zelda</span></i><span style="font-weight: 400;"> film</span></a><span style="font-weight: 400;"> directed by Wes Ball, starring Benjamin Evan Ainsworth as Link and Bo Bragason as Princess Zelda, opens in theaters on April 30, 2027.</span></p><p><span style="font-weight: 400;">Watch the trailer above and stay tuned for official release details.</span></p><p><a href="https://hypebeast.com/2026/6/the-legend-of-zelda-ocarina-of-time-nintendo-switch-2-remake-trailer-stream" title="The Trailer for Nintendo’s ‘The Legend of Zelda: Ocarina of Time’ Remake Is Here" target="_blank" rel="noopener">Read more at Hypebeast</a></p><p>    <a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=49636" target="_blank" rel="noopener">        <img src="https://pubads.g.doubleclick.net/gampad/ad?iu=/1015938/Hypebeast_RSS_300x250_Rectangle&sz=300x250&c=49636" />    </a></p>]]></content:encoded>
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