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Final Fantasy Versus XIII Official Discussion Thread

Jun 23, 2010 @ 06:19

the visuals are amazing, and its open world? smokeyface

honestly, i hope they keep this on the ps3, and try to pump out uncharted 2-level polish on the visuals

Jun 23, 2010 @ 08:59
^ this made my day


Jun 23, 2010 @ 09:03
one more,damn

From Neogaf:

- All the screenshots in the interview are captured from the game running in real time.
- The movement of the clouds in the game are controlled by the physics engine in the game.
- The game employs an open field concept, so you can travel anywhere except into mountains.
- The encounter system is a mix of random and visible encounters? (Confusing point, the blog doesn't seem clear either.)
- Battles are seamless. The only loading in the game will occur when moving between very large areas. They're aiming for the ultimate in seamlessness.
- Objects along the paths of roads can be destroyed.
- Most people will not believe their eyes when they see the high quality of the battles in motion.
- The staff are highly motivated now.
- There will still be improvements and more polish on the visuals made, the visuals in the screens are the game running at the moment.
- You'll be able to use a car as promised. You can exit it and move on foot at any time as well.
- Enemies will be visible on the field, and while some enemies are wandering around, others will suddenly appear and surprise you. (This clarifies what the random and visible comment meant, and it also confirms that game will be similar to FFXII in that sense.)
- Nomura says they're planning for a big unveiling of Versus at some point, but he doesn't really give any deadline for it.


More detailed info:


Most of the discussion focused on three new screenshots. It will be a bit tough to follow most of this summary without seeing the screens for yourself, but here are some textual descriptions.

* 1. A scene of main character Noctis standing on a cliff, looking out over a vast field, with a highway directly below, a desert clearing in the distance, and mountains in the far distance. The caption for this notes that you can walk as far as you can see.
* 2. A scene of Noctis standing in front of a gas station. In the caption for this scene, the magazine notes that one of the themes of the game is a "road movie."
* 3. A scene of Noctis facing off against a giant creature in a city-like scene. The visuals here look extremely modern -- you can see crosswalks and even bike lanes marked off on the road below. It looks like an in-game version of Tokyo, except for the giant beast.

The screens are all taken off real hardware, Nomura said. The game currently runs at the quality shown in the screens, said Nomura, and they'll be improving the visuals even further.

Not only are the screens real time, but they represent the perspective from which you'll play the game. The camera angle is for the most part what's shown in the screens -- from a third person view. They were originally considering switching to an overhead view when you moved into the outside world, but ended up keeping the the world as an open field in order to keep you close to the action.

Of course, actual screenshots will have menus and icons. According to Nomura, these bits were removed because they did not want to let details on the game out.

Nomura shared some details on a screen-by-screen basis.

Regarding the gasoline and field screen, Famitsu noted that the game's sky color is finely detailed. Nomura said first that they're using true physics calculations for the movement of the clouds. He also noted that it took the staff a while to determine the visual direction they would take with the game. They could do all sorts of different visual styles by changing such things as filters and sunlight color.

Regarding the field screenshot, Nomura said that the field is an "open field," meaning you can walk through "nearly everything" shown in the field screenshot except for the mountains. He also said, "If you want to go to the end, it's truly far."

Regarding the city scene with the beast, Nomura pointed out that the beast is a military-use behemoth. It has a giant sword on its back.

The city scene is actually a battle screen. Normally, it would have a command menu and other information.

The menus and prompts aren't all that's missing, though. Noctis is shown fighting the behemoth by himself. In the actual game, you'll fight as part of a party. The reason the party members aren't shown in the screen is because Square Enix has yet to officially reveal the weapons and clothing for these characters.

Famitsu noted of the battle scene, the "Shinjuku cityscape is real." The model for the area, said Nomura, is the surroundings of Square Enix's Shinjuku office, right down to the bicycle markings on the street.

The three areas shown in the screenshots are all connected. The screen with the field and the screen with the gasoline stand are from the same location. The field extends out from the rear of the gas stand. These two areas are located immediately outside the city depicted in the battle screenshot.

It all looks like a pretty large area for what appears to be the game's prologue location, Famitsu noted. No need to worry, though, as Nomura revealed that you'll have access to a car. You can board and disembark your car whenever you like. Take your car out into the field area, and you'll eventually approach the submerged area that was shown in past promotional trailers.

It looks like you'll encounter monsters out on the field. Some will be roaming about, with Nomura citing an example of a behemoth walking around on a hill in the distance. In other instances, monsters will appear quickly.

In this week's "Flying get" column, there was a bullet point about the game featuring both symbol and random encounters. I presume this is where these points come from. Nomura did not specially mention symbol and random encounters, though, so it may be a bit too hasty to picture an RPG-like system.

Asked if the field and battles will be seamless, meaning no loading or screen transitions, Nomura said that the battles will be for the most part seamless. When you move between large areas, and when there are event cut-ins, there may be some loading, although the staff is trying to make the game as seamless as possible.

The magazine closed off by asking Nomura when we can expect additional Versus XIII details. This is still a ways off, he said, but he added "We're making preparations for a big announcement."
Jun 23, 2010 @ 09:09
isn't it possible to make me a threadstarter of this thread? please hero, it's my game, lol
Jun 23, 2010 @ 09:19

exclusive or not this is still gonna be one of the best games ever


Jun 23, 2010 @ 10:44
oh shiiiiiiiiiiiiiiiiiiiiiiiit thanks for the updates! that screen looks badass.


Jun 30, 2010 @ 16:51
thank you thank you thank you. i thought this game was dead.
Jul 01, 2010 @ 02:08
after beating FF13 makes me wanna get it.

I want to see the world burn

Aug 30, 2010 @ 05:15
Sep 08, 2010 @ 00:10
yeah just read that on his 3rd Birthday twitter account, and was like smokeyface
Sep 08, 2010 @ 01:00
i cant wait to see some gameplay on this. &)
Sep 09, 2010 @ 18:43
Ugh probably gonna sell my copy I still haven't finished this game although its gorgeous &)
Sep 09, 2010 @ 19:19
Sep 15, 2010 @ 23:52
From FF Versus XIII footage shown at TGS!

08:38p: Footage of Final Fantasy Versus XIII is being shown on the floor, it looks similar to Kingdom Hearts.
08:38p: The car that Noctis rides in has been changed from before.
09:28p: Apparently, a press conference concerning the Fabula Nova Crystallis series (Versus/Agito), will happen on January 11, 2011. [Thanks, Lissar!]
10:46p: Agito XIII footage shown of characters riding on chocobos on a large field.
10:46p: Versus XIII footage shows Noctis running around a wasteland, and he comes to a ruined city and fights a Behemoth.


Sep 16, 2010 @ 04:45
Originally posted by Inactive User
01:46a: And in Versus the scene that was shown during E3’10 with the main character Noctis fighting a Behemoth is now revealed in movie form. The battle is played out on a road that looks like Shinjuku, and the quality is so high that it makes you wonder if you’ll actually be able to control this battle. The blood spurting from the Behemoth and Noctis’s movements are very fantastic and yet realistic at the same time. In battle it looks as though Noctis disappears for a moment (but it was too fast and the details are as yet unknown.)

hope it leaks soon
Sep 17, 2010 @ 05:53
Sep 17, 2010 @ 06:33


Sep 17, 2010 @ 12:52
the last guardian, gt5 and now this? damn...tgs > any other game expo
Sep 23, 2010 @ 00:25
Looks raw, too bad its PS3 exclusive.
FFX and FFVII were the best FFs of all time
Sep 23, 2010 @ 00:51
too bad?

buy a PS3 du
Sep 26, 2010 @ 20:13
Dang. Looks crazy. Might have to pick that up.
Oct 08, 2010 @ 18:09
official HD tgs trailer of Agito and Versus

Oct 11, 2010 @ 22:38
Versus looks like it will make up for XIII
Oct 12, 2010 @ 08:07
i like it, but the linearity of the game ruined it.... its all because it was ported to xbox360 which couldnt handle anymore.
Oct 12, 2010 @ 08:15
i guess hero dont like npc's,side quests,secret items,towns, side bosses etc.

it was a great lookin and fun to play action game tho
Oct 14, 2010 @ 14:00
that trailer looked weak

plus i still haven't finished the xiii
Dec 01, 2010 @ 11:13
no updates?
Dec 01, 2010 @ 11:49
I'm not that of a FF fan but should I get this or 13

I mean what's the difference between versus and 13

I want to see the world burn

Dec 01, 2010 @ 12:50
i like NPCs, sidequests, and all that other shit just as much as everyone else but they dont add anything to the core experience. The story, graphics, and battle system are what make the game and FFXIII had all 3.

I wish they would remake FF VI,VII,VIII for PS3 or Xbox 360. That FFVII demo video looked awesome on the PS3
Dec 01, 2010 @ 15:13
Square Enix doesn't know how or says its impossible.

Haha, if they made a demo video for the ps3 before it launched, I think they can make a whole game. Excuses if you ask me...
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