Ubisoft Debuts Prototype Game With Voice-Controlled AI Teammates

Ubisoft’s closed-playtest FPS drops AI squadmates into Snowdrop-powered missions to probe voice-directed, generative play and its creative limits.

Gaming
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Summary

  • Ubisoft unveiled Teammates, a closed-playtest shooter prototype built in the Snowdrop engine and powered by Google Gemini
  • The project explores “generative play,” allowing players to issue natural voice commands to AI squadmates like Pablo and Sofia
  • The R&D aims to fold the tech into future AAA titles; the CEO compares the impact of generative AI to the “shift to 3D”

Ubisoft has unveiled Teammates, a closed-playtest prototype that drops generative AI companions into a classic first-person shooter framework to explore what it calls “generative play.” Built in the Snowdrop engine and powered by Google Gemini plus in-house middleware, Teammates lets players issue natural voice commands that AI squadmates interpret using tone, intent and environmental context.

The core trio is Jaspar, a chatty in-game assistant that can tweak HUD and settings, surface lore, and guide lost players, alongside cyborg teammates Pablo and Sofia, who take cover, flank, solve puzzles, and even riff off each other’s personalities in real time.

Ubisoft frames the project as R&D rather than a product launch. The publisher is gathering feedback from “a few hundred” closed testers to refine the tech before folding it into future AAA titles across Snowdrop and Anvil.

Internally, leadership is talking in big swings. CEO Yves Guillemot has compared generative AI’s impact on games to “the shift to 3D,” while director of gameplay GenAI Xavier Manzanares calls Teammates a way to test if voice-led play can genuinely make players “feel like a leader.” Narrative director Virginie Mosser stresses that writers still define character sheets, lore, and emotional guardrails so NPCs can improvise within constraints, arguing that the goal is to “give AI meaning” rather than replace human creativity.

For a culture that side-eyes corporate AI hype, Teammates lands in a fraught moment. It hints at more reactive, accessible solo play, but also fuels debates around labor, authorship, and how far AI should sit on the front line of game design.

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Sources

gamedeveloper.com

Ubisoft debuts playable generative AI experiment

Ubisoft unveils Teammates, an R&D FPS experiment where “Neo NPC” AI companions respond to real-time voice commands and context, powered by Google Gemini and in-house middleware on Snowdrop.

Kotaku

Ubisoft Shows Off New AI-Powered FPS Demo

Kotaku reports on Teammates, Ubisoft’s AI-driven FPS experiment with voice-controlled NPCs Pablo and Sofia and assistant Jaspar, and questions whether the tech will help the troubled publisher or accelerate job cuts.

GameSpot

Ubisoft Shows Off Generative AI Game Demo Called Teammates

GameSpot covers Ubisoft’s investor presentation of Teammates, quoting CEO Yves Guillemot calling generative AI “a revolution… as big as the shift to 3D” and outlining AI companions that react to real-time voice commands.

Escapist Magazine

Ubisoft's Teammates AI program threatens more employee jobs

Escapist Magazine critiques Ubisoft’s Teammates AI project as emblematic of an “AI revolution” that risks further layoffs, while detailing how in-game assistant Jaspar and squadmates Pablo and Sofia work in a dystopian FPS scenario.