Originally created by Obsidian, the title has tapped American developer Aspyr this time round for the project, creating brand new touchscreen controls for the classic game while retaining all of its best characteristics, including the plot itself. The game launched on the first-gen Xbox all the way back in 2004 and was followed up by a PC release later in the beginning of 2005.
Set 4,000 years before Star Wars Episode I: The Phantom Menace and five years after the events of Bioware’s Knights of the Old Republic, the sequel focuses on a Jedi dubbed The Exile, who was dismissed from the Jedi Order but remains in a struggle against the Sith. As you progress though the story, you’ll get to choose which side you want to join: the Light or the Dark.
“Fans have been asking for a mobile version of Star Wars: Knights of the Old Republic II for so long, and we’re thrilled to finally bring it to them,” says Elizabeth Howard, vice president of publishing at Aspyr. “We’re proud to continue working with Lucasfilm to bring classic titles like Star Wars: Knights of the Old Republic II to modern platforms.”
For the Star Wars fans out there, the mobile version of Knights of the Old Republic II will arrive to the iPhone, iPad, and Android devices on December 18 for a price of $15 USD.
In other things in a galaxy far far away, NERF has built a replica of Din Djarin’s Amban Pulse-Phase Blaster in The Mandalorian.