October 7, 2009 @ 07:36 AM
Grand Hussla

Post: 1115

Join Date: Sep 2006

probably should get forza....

i think 2k and '10 suck
October 8, 2009 @ 11:30 AM

Post: 3638

Join Date: Jan 2009

Location: CT

^ +1
-NBA Today feature
-Signature player animations
-Dope Soundtrack
-Kobe on Cover

-Navigating through menus sucks ass
-Can't connect online
-The new iso motion sucks ass
-You can OD on alley oops,
-Running plays are difficult
-Players look nothing like themsevles
-No dope sneakers for customization
-My bulls suck this year (No Ben Gordon)

Thank god i rented first, 2k9 > 2k10


October 8, 2009 @ 02:12 PM

Post: 230

Join Date: Sep 2008

Location: wpg, mb

You forgot about My Player mode which is probably the best part about 2K10 this year. What teams did you guys get drafted to? I'm playin for the blazers right now.
October 8, 2009 @ 02:47 PM

Post: 3638

Join Date: Jan 2009

Location: CT

The heat as a point guard, god knows they need one

Did any of you guys try the 10 man online mode thing?


October 8, 2009 @ 06:42 PM

Post: 50

Join Date: Sep 2006

Location: LA

2K wins in every category.
October 8, 2009 @ 09:50 PM

Post: 3638

Join Date: Jan 2009

Location: CT

2k sports is working on a patch coming in two weeks


October 9, 2009 @ 05:52 PM
Grand Hussla

Post: 1115

Join Date: Sep 2006

2k sucks, live 10 is way better. i didnt give it a chance, now i'm glad i got it back so i could. its dope.
October 9, 2009 @ 05:54 PM

Post: 6407

Join Date: Feb 2009

probably should get forza....

i think 2k and '10 suck


might cop 2k10 though

Melo Gang All Day

October 9, 2009 @ 06:10 PM

Post: 791

Join Date: Dec 2008

Location: bklyn

You forgot about My Player mode which is probably the best part about 2K10 this year. What teams did you guys get drafted to? I'm playin for the blazers right now.

same here as a small forward
October 13, 2009 @ 10:55 AM
Halloway Murder

Post: 259

Join Date: Nov 2008

Location: California

Honestly, I think the 2k series is and has been better than the Live series. If you don't like them, sorry to hate, but I think you haven't been playing them correctly.

The game sticks true to how players play. I've seen it in Live where Shaq is bustin threes.

Look at all the detail in the 2K series. The players shoot how they would shoot in real life, you just have to master their release. They have signature moves, sig dunks and their stat lines are hard to compare with.

They take into account potential for growth and even add a clutch factor. So when you give them the ball at key times, they'll step it up.

Just thought I'd put in my 2 cents.

Halloway Company Join the Murder www.wearehalloway.com

October 13, 2009 @ 12:02 PM
unknown force.

Post: 3969

Join Date: Nov 2007

Location: san diego

i agree with alleyoops raping, computer is always fucking me over when they do that shit on the man i'm guarding. and iso motion is pretty much impossible for me to ppull over correctly, could be because my guy sucks.
October 17, 2009 @ 12:18 AM

Post: 6407

Join Date: Feb 2009

having played live and 2k10, i enjoyed playing live a lot more. definitely more of an arcadey feel but then again i'm not a huge basketball guy

Melo Gang All Day

October 17, 2009 @ 07:52 PM

Post: 411

Join Date: Jul 2009

The heat as a point guard, god knows they need one

Did any of you guys try the 10 man online mode thing?

It's awesome if you play with people you know on your team. But if you have some asshole who decides to ballhog every play then yea, it can get shitty.
October 18, 2009 @ 12:36 AM

Post: 24

Join Date: Dec 2008

I've been playing 2k10, love it, it's got its problems but what game doesn't? NBA live has always had the better music though.
October 21, 2009 @ 12:24 AM

Post: 49

Join Date: Dec 2007

I wish 2k would bring back College Hoops. Honestly I think both 2k and Live could step there game up alittle bit but 2k is still my favorite, especially with that my player mode.
October 22, 2009 @ 01:06 AM

Post: 351

Join Date: Nov 2008

I heard 2k10 was a big let down and that 2k9 is better? Is this rumor truee?
October 22, 2009 @ 08:08 AM

Post: 3638

Join Date: Jan 2009

Location: CT

hades yes


October 22, 2009 @ 06:39 PM

Post: 1896

Join Date: Dec 2008

Location: STHLM

aznballa, at first I thought it was true but after actually playing the full game i'd say NO! Yes, the game is full off glitches and framerate issues. Fortunately the 2k dev team decided to patch basically everything up. So a patch will be out in like 2-3 weeks.
Check it out: www.2ksports.com/forums/showthread.php?t=242034


October 23, 2009 @ 12:21 AM

Post: 156

Join Date: Apr 2009

Yeah 2k games always suck before they release a patch, other than that they're dope. 2k10's soundtrack is firecool
November 14, 2009 @ 09:58 AM

Post: 3638

Join Date: Jan 2009

Location: CT

The patch is out and it is 69MB and hopefully it does what it supposed to do - fix all of this glitches :


- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue where Coach Settings were not properly saving to the user's Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

- Games played in the NBA D-League should now have appropriate sized crowds.

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!


- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Addressed issues in defensive rotations that didn't function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.

- Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- Assists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive assist is now turned off when the ball is not in play.

- The CPU now properly respects any changes to the Help Defense slider settings.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren't able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- Improvements to the 'walk the dog' inbounds play including increased velocity on the inbound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).


- During NBA Today/Association games, the 'Upcoming Schedule' overlay will no longer obstruct

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.


- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who's Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user's consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.


- Fixed an issue that would cause a clone of the user's player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Users can now change quarter length in My Player to any amount of minutes between 5 and 12.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Fixed a rare case that would cause a hang during the offseason following a My Player season.

- Animation packages will no longer be reset to the 'best' package every time a corresponding attribute is upgraded.

- The user's 'Drills Remaining' value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.


- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player's career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn't getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the 'Role Player' role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.


November 14, 2009 @ 10:34 AM

Post: 1541

Join Date: Jul 2009

i remember game testing live 10 this summer shit was horrible so i copped 2k10.. hopefully the patch makes it better then it is sofar
November 14, 2009 @ 12:57 PM

Post: 3019

Join Date: Nov 2006

Location: uptown

2k's dope


November 21, 2009 @ 02:24 PM

Post: 638

Join Date: Mar 2009

Location: Memphis, TN

Can't lie... Maybe it because I was getting beat, but some of the stuff in 2k10 pissed me off too much....
November 23, 2009 @ 01:12 AM

Post: 879

Join Date: Nov 2008

Location: Nor Cal girls are ug...

i decided to give 2k a try this year and so far its pretty awesome. the myplayer mode is def. the main reason why i bought the game. i was averaging A+ while trying out for boston, but i got sent down to d-league. the d-league team didnt even let me start! finally i called up to the nba and automatically became the starter for the kings. but FUCK the kings suck! they cant make any gosh darn layups. btw, im a 6'5 pg with a 62 rating. lol, i know its cheating being that tall, but i average about 9 rb's per game and my rebound rating is only a 35.


November 23, 2009 @ 01:13 AM

Post: 879

Join Date: Nov 2008

Location: Nor Cal girls are ug...

and i agree. there is NO WAY the computer can successfully land 5 alley oops with defense in one 5 min quarter.


November 23, 2009 @ 06:18 PM

Post: 791

Join Date: Dec 2008

Location: bklyn

man i hate it when players stop short on a fast break and pop a free throw line jumper instead of just dunkin the motherfucker in
November 23, 2009 @ 06:48 PM
herb assassin.

Post: 1270

Join Date: Jan 2009

Location: socal

^Yeah that shit is wack. Anyways hit me up on xbox, I wanna play some of you guys.

Gamertag: garrett2828
April 16, 2010 @ 11:53 AM

Post: 9513

Join Date: Mar 2007

Location: Brooklyn, NY

When it comes to controls, the Live series wins hands downs. That freestyle control was sick back when they first introduced it. After looking buying 2k10 since it was cheaper and looking at gameplay from live on youtube, I came to the conclusion that 2k is a far better basketball game. The presentation of the game is also better. the only thing I like from Live are: Jordans, FIBA teams, and the stadiums look better than on the 2k series.

2k won and I have been a Live fan since '02. Had every Live game up to '08.

Last.fm - DStyles23 Xbox Live GT: DStyles23

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