^Then you obviously played during the beggining of the game with Beatdown being the deck to beat. All 1800 beaters with triple Fissure, triple Waboku with Summoned Skull the only tribute worth playing and the staple SoRL, Pot and shit. Then when MRD came out you added Mirror Force, Witch, Sangan, and possibly Magician of Faith depending on your style of play. I felt the Magician slowed down the game. The only combo was have Fissure in grave then set MoF + Waboku, setting up Fissure AND tribute fodder for Summoned Skull. Then you'd control the game with a 2500 with Fissure in hand. The game was so simply, then it just evolved. Too bad I hate this game now. I mean, I enjoyed the competative aspect as I trive on winning and shit, but how UDE set up the game plus all the cheating around, I was handicapped every round AND the best player never got rewarded at the end.
BTW EddieB, I see you're from Philly. You know a guy named LaBounty?
Fuck, I almost forgot about Delinquent Duo, Forceful Sentry, and Confiscation. Three broken cards that should have never been released IMHO. Starting hand of Duo/Pot was almost an automatic win if going first. Of course it became more crucial to draw such starting hands as the game added cards to its pool. Because games would be ended with a string of plays between 4-7 cards. I remember explaining this concept to people and they would just look at me like a weirdo. I then proceeded to win TP1 packs and pulling Morphing Jars out of my ass. Then setting people up nasty style since I was the only one with Jar/Decree and shit. I also advocated such cards as Cyber Jar and Fiber Jar as I also believed cards that can swing the game to your advantage when losing couldn't be left out of any deck/side deck. I can go on and on how I personally pioneered Goats/Meta even before the Banned List along with a friend of mine. Mention Comic Odyssey to anyone that plays/played and they will either be full of hate, or be extremely respectful to what we accomplished as a team.